From 21013ec0d1e3953276f11bd8cce12f33d46a33ec Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 1 Nov 2025 12:18:25 -0400 Subject: (Almost) all panels are locations or connections now --- data/maps/the_entry/doors.txtpb | 88 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 85 insertions(+), 3 deletions(-) (limited to 'data/maps/the_entry/doors.txtpb') diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 5bc6f57..3f62338 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb @@ -69,19 +69,39 @@ doors { # second_right is vanilla because it's like LOST door. doors { name: "Noon Door" - type: STANDARD + type: ITEM_ONLY + legacy_location: true receivers: "Components/Doors/second_right5" receivers: "Components/Doors/second_right10" panels { room: "Red Blue Halls" name: "CENTER DAY" } location_room: "Red Blue Halls" } +doors { + name: "Noon Door Panels" + type: LOCATION_ONLY + panels { room: "Red Blue Halls" name: "CENTER" } + panels { room: "Red Blue Halls" name: "DAY" } + panels { room: "Red Blue Halls" name: "CENTER DAY" } + location_room: "Red Blue Halls" + location_name: "CENTER, DAY, CENTER DAY" +} doors { name: "Scarf Door" - type: STANDARD + type: ITEM_ONLY + legacy_location: true receivers: "Components/Doors/second_right6" panels { room: "Red Blue Halls" name: "RAIN WOMAN" } location_room: "Red Blue Halls" } +doors { + name: "Scarf Door Panels" + type: LOCATION_ONLY + panels { room: "Red Blue Halls" name: "RAIN" } + panels { room: "Red Blue Halls" name: "WOMAN" } + panels { room: "Red Blue Halls" name: "RAIN WOMAN" } + location_room: "Red Blue Halls" + location_name: "RAIN, WOMAN, RAIN WOMAN" +} doors { name: "Blue Alcove Entrance" type: STANDARD @@ -119,7 +139,8 @@ doors { } doors { name: "Red Blue Area Left Door" - type: STANDARD + type: ITEM_ONLY + legacy_location: true receivers: "Components/Doors/fourth_right" panels { room: "Right Eye" name: "WANDER" } location_room: "Right Eye" @@ -131,6 +152,31 @@ doors { panels { room: "Right Eye" name: "WANDER" } location_room: "Right Eye" } +doors { + name: "Wander Panels" + type: LOCATION_ONLY + panels { room: "Right Eye" name: "WANDER" } + panels { room: "Red Blue Halls" name: "WANDER" } + panels { room: "Link Area" name: "WANDER" } + panels { room: "Flipped Link Area" name: "WANDER" } + location_room: "Flipped Link Area" +} +doors { + name: "Flipped Right Eye Panels" + type: LOCATION_ONLY + panels { room: "Flipped Right Eye" name: "HERE" } + panels { room: "Flipped Right Eye" name: "WHERE" } + location_room: "Flipped Right Eye" + location_name: "HERE, WHERE" +} +doors { + name: "Big Eyes" + type: LOCATION_ONLY + panels { room: "Starting Room" name: "EYE" } + panels { room: "Right Eye" name: "EYE" } + location_room: "Right Eye" + location_name: "EYE" +} # Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. doors { name: "Orange Door Hider" @@ -321,3 +367,39 @@ doors { receivers: "Components/GiftMapEntrance/PanelTeleporter" double_letters: true } +doors { + name: "Least Blue Last" + type: LOCATION_ONLY + panels { room: "Least Blue Last" name: "CAPABLE (1)" } + panels { room: "Least Blue Last" name: "CAPABLE (2)" } + panels { room: "Least Blue Last" name: "LUSTRE" } + panels { room: "Least Blue Last" name: "WANT" } + panels { room: "Least Blue Last" name: "STEALER" } + panels { room: "Least Blue Last" name: "OLD" } + panels { room: "Least Blue Last" name: "TRUST" } + panels { room: "Least Blue Last" name: "LABEL" } + panels { room: "Least Blue Last" name: "AIL" } + location_room: "Least Blue Last" +} +doors { + name: "Control Center White Panel" + type: LOCATION_ONLY + panels { room: "Lime Room" name: "COLOR" } + location_room: "Lime Room" + location_name: "COLOR" +} +doors { + name: "Rabbit Hole Blank Puzzle" + type: LOCATION_ONLY + panels { room: "Rabbit Hole" name: "Blank" } + location_room: "Rabbit Hole" + location_name: "Blank Puzzle" +} +doors { + name: "Wrath Room Puzzles" + type: LOCATION_ONLY + panels { room: "Wrath Room" name: "DICE" } + panels { room: "Wrath Room" name: "WREATH" } + location_room: "Wrath Room" + location_name: "DICE, WRATH" +} -- cgit 1.4.1