From cd13b00605b8455eb1d1aba180e964879d5c60db Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 11 Sep 2025 23:04:45 -0400 Subject: [Data] Hotel checkered door fixes --- data/maps/daedalus/doors.txtpb | 47 +++++++----------------------------------- 1 file changed, 7 insertions(+), 40 deletions(-) (limited to 'data/maps/daedalus') diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 986ea23..b82aa12 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb @@ -1207,70 +1207,37 @@ doors { type: ITEM_ONLY receivers: "Components/Doors/Halls/connections_1" receivers: "Components/Doors/Halls/connections_3" + # These have the same effect as the above, but including them here prevents + # them from opening in door shuffle when the J2 door opens. + receivers: "Components/Triggers/teleportListenerConnections3" + receivers: "Components/Triggers/teleportListenerConnections4" + # This door can open from either solving all panels, or just the smiley ones, + # and the latter is obviously a subset of the former so let's just check for + # that. panels { room: "Hotel" name: "PARKA" } - panels { room: "Hotel" name: "MARLIN" } - panels { room: "Hotel" name: "WHO" } panels { room: "Hotel" name: "CLOAK" } - panels { room: "Hotel" name: "MANE" } - panels { room: "Hotel" name: "WHAT" } - panels { room: "Hotel" name: "BLAZER" } - panels { room: "Hotel" name: "WHERE" } panels { room: "Hotel" name: "DOROTHY" } - panels { room: "Hotel" name: "JACKET" } - panels { room: "Hotel" name: "TAIL" } panels { room: "Hotel" name: "JAWS" } - panels { room: "Hotel" name: "FLOUNDER" } panels { room: "Hotel" name: "WHEN" } panels { room: "Hotel" name: "CLAWS" } - panels { room: "Hotel" name: "BRUCE" } panels { room: "Hotel" name: "POTATO" } - panels { room: "Hotel" name: "SALAD" } - panels { room: "Hotel" name: "BATHING" } panels { room: "Hotel" name: "MICRO" } - panels { room: "Hotel" name: "BUSINESS" } - panels { room: "Hotel" name: "WEDDING" } - panels { room: "Hotel" name: "TREE" } - panels { room: "Hotel" name: "RIVER" } panels { room: "Hotel" name: "TUNING" } - panels { room: "Hotel" name: "BOXING" } - panels { room: "Hotel" name: "TELEPHONE" } panels { room: "Hotel" name: "LAW" } - panels { room: "Hotel" name: "POKER" } panels { room: "Hotel" name: "CARD" } panels { room: "Hotel" name: "ROAD" } - panels { room: "Hotel" name: "CHOCOLATE" } panels { room: "Hotel" name: "DEPART" } - panels { room: "Hotel" name: "WITHDRAW" } - panels { room: "Hotel" name: "QUIT" } panels { room: "Hotel" name: "LEAVE" } - panels { room: "Hotel" name: "PALE" } - panels { room: "Hotel" name: "JUST" } - panels { room: "Hotel" name: "NEW" } - panels { room: "Hotel" name: "UNTALENTED" } panels { room: "Hotel" name: "SERVICE" } - panels { room: "Hotel" name: "FULL" } - panels { room: "Hotel" name: "EVIL" } panels { room: "Hotel" name: "HONEY" } - panels { room: "Hotel" name: "CRESCENT" } panels { room: "Hotel" name: "INVALID" } panels { room: "Hotel" name: "FESTIVAL" } - panels { room: "Hotel" name: "BEAUTIFUL" } panels { room: "Hotel" name: "WILTED" } - panels { room: "Hotel" name: "DROOPED" } - panels { room: "Hotel" name: "FADED" } panels { room: "Hotel" name: "WANED" } - panels { room: "Hotel" name: "TALL" } - panels { room: "Hotel" name: "CANVAS" } - panels { room: "Hotel" name: "LEVER" } - panels { room: "Hotel" name: "SCULPTURE" } panels { room: "Hotel" name: "RAGE" } - panels { room: "Hotel" name: "BALL" } - panels { room: "Hotel" name: "FOOL" } panels { room: "Hotel" name: "VERGE" } - panels { room: "Hotel" name: "ART" } panels { room: "Hotel" name: "EVER" } panels { room: "Hotel" name: "PAIN" } - panels { room: "Hotel" name: "FOOT" } } doors { name: "J2 Door 1" -- cgit 1.4.1