From 52318e66adcb514d9d13c77640ca42e99ba7c20b Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 8 Sep 2025 17:38:14 -0400 Subject: Fixed links to repo?? --- client/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'client/README.md') diff --git a/client/README.md b/client/README.md index 07c5459..1e94bdb 100644 --- a/client/README.md +++ b/client/README.md @@ -6,7 +6,7 @@ to an Archipelago Multiworld and randomize your game. ## Installation 1. Download the Lingo 2 Archipelago Randomizer from - [the releases page](https://code.fourisland.com/lingo-archipelago2/about/client/CHANGELOG.md). + [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md). 2. Open up Lingo 2, go to settings, and click View Game Data. This should open up a folder in Windows Explorer. 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and @@ -44,7 +44,7 @@ need to be generated before the client can be run. The first file is `data.binpb`, the datafile containing the randomizer logic. You can read about how to generate it on -[its own README page](https://code.fourisland.com/lingo-archipelago2/about/data/README.md). +[its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). Once you have it, put it in a subfolder of `client` called `generated`. The second generated file is `proto.gd`. This file allows Lingo 2 to read the -- cgit 1.4.1