From 3f53502a5907ed1982d28a392c54331f0c1c2c42 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 25 Sep 2025 12:09:50 -0400 Subject: Move the client into the apworld Only works on source right now, not as an apworld. --- client/Archipelago/settings_screen.gd | 261 ---------------------------------- 1 file changed, 261 deletions(-) delete mode 100644 client/Archipelago/settings_screen.gd (limited to 'client/Archipelago/settings_screen.gd') diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd deleted file mode 100644 index d5aa747..0000000 --- a/client/Archipelago/settings_screen.gd +++ /dev/null @@ -1,261 +0,0 @@ -extends Node2D - - -func _ready(): - # Some helpful logging. - if Steam.isSubscribed(): - global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) - else: - global._print("Provisioning failed.") - - # Undo the load screen removing our cursor - get_tree().get_root().set_disable_input(false) - Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) - - # Increase the WebSocket input buffer size so that we can download large - # data packages. - ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) - - switcher.layer = 4 - - # Create the global AP manager, if it doesn't already exist. - if not global.has_node("Archipelago"): - var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") - var ap_instance = ap_script.new() - ap_instance.name = "Archipelago" - - ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") - ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd") - ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") - ap_instance.SCRIPT_minimap = load("user://maps/Archipelago/minimap.gd") - ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") - ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd") - - global.add_child(ap_instance) - - # Let's also inject any scripts we need to inject now. - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd")) - installScriptExtension( - ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd") - ) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldport.gd")) - installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd")) - - var proto_script = load("user://maps/Archipelago/generated/proto.gd") - var gamedata_script = load("user://maps/Archipelago/gamedata.gd") - var gamedata_instance = gamedata_script.new(proto_script) - gamedata_instance.load( - FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb") - ) - gamedata_instance.name = "Gamedata" - global.add_child(gamedata_instance) - - var messages_script = load("user://maps/Archipelago/messages.gd") - var messages_instance = messages_script.new() - messages_instance.name = "Messages" - messages_instance.SCRIPT_rainbowText = load("user://maps/Archipelago/rainbowText.gd") - global.add_child(messages_instance) - - var textclient_script = load("user://maps/Archipelago/textclient.gd") - var textclient_instance = textclient_script.new() - textclient_instance.name = "Textclient" - global.add_child(textclient_instance) - - var compass_overlay_script = load("user://maps/Archipelago/compass_overlay.gd") - var compass_overlay_instance = compass_overlay_script.new() - compass_overlay_instance.name = "Compass" - compass_overlay_instance.SCRIPT_compass = load("user://maps/Archipelago/compass.gd") - global.add_child(compass_overlay_instance) - - var ap = global.get_node("Archipelago") - var gamedata = global.get_node("Gamedata") - ap.connect("ap_connected", connectionSuccessful) - ap.connect("could_not_connect", connectionUnsuccessful) - ap.connect("connect_status", connectionStatus) - - # Populate textboxes with AP settings. - $Panel/server_box.text = ap.ap_server - $Panel/player_box.text = ap.ap_user - $Panel/password_box.text = ap.ap_pass - - var history_box = $Panel/connection_history - if ap.connection_history.is_empty(): - history_box.disabled = true - else: - history_box.disabled = false - - var i = 0 - for details in ap.connection_history: - history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) - i += 1 - - history_box.get_popup().connect("id_pressed", historySelected) - - # Show client version. - $Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION] - - # Increase font size in text boxes. - $Panel/server_box.add_theme_font_size_override("font_size", 36) - $Panel/player_box.add_theme_font_size_override("font_size", 36) - $Panel/password_box.add_theme_font_size_override("font_size", 36) - - # Set up version mismatch dialog. - $Panel/VersionMismatch.connect("confirmed", startGame) - $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) - - -# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd -func installScriptExtension(childScript: Resource): - # Force Godot to compile the script now. - # We need to do this here to ensure that the inheritance chain is - # properly set up, and multiple mods can chain-extend the same - # class multiple times. - # This is also needed to make Godot instantiate the extended class - # when creating singletons. - # The actual instance is thrown away. - childScript.new() - - var parentScript = childScript.get_base_script() - var parentScriptPath = parentScript.resource_path - global._print("ModLoader: Installing script extension over %s" % parentScriptPath) - childScript.take_over_path(parentScriptPath) - - -func connectionStatus(message): - var popup = self.get_node("Panel/AcceptDialog") - popup.title = "Connecting to Archipelago" - popup.dialog_text = message - popup.exclusive = true - popup.get_ok_button().visible = false - popup.popup_centered() - - -func connectionSuccessful(): - var ap = global.get_node("Archipelago") - var gamedata = global.get_node("Gamedata") - - # Check for major version mismatch. - if ap.apworld_version[0] != gamedata.objects.get_version(): - $Panel/AcceptDialog.exclusive = false - - var popup = self.get_node("Panel/VersionMismatch") - popup.title = "Version Mismatch!" - popup.dialog_text = ( - "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." - % [ - ap.apworld_version[0], - ap.apworld_version[1], - gamedata.objects.get_version(), - ap.MOD_VERSION - ] - ) - popup.exclusive = true - popup.popup_centered() - - return - - startGame() - - -func startGame(): - var ap = global.get_node("Archipelago") - - # Save connection details - var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] - if ap.connection_history.has(connection_details): - ap.connection_history.erase(connection_details) - ap.connection_history.push_front(connection_details) - if ap.connection_history.size() > 10: - ap.connection_history.resize(10) - ap.saveSettings() - - # Switch to the_entry - Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) - global.user = ap.getSaveFileName() - global.universe = "lingo" - global.map = "the_entry" - - unlocks.resetCollectables() - unlocks.resetData() - - ap.setup_keys() - - unlocks.loadCollectables() - unlocks.loadData() - unlocks.unlockKey("capslock", 1) - - if ap.shuffle_worldports: - settings.worldport_fades = "default" - else: - settings.worldport_fades = "never" - - clearResourceCache("res://objects/meshes/gridDoor.tscn") - clearResourceCache("res://objects/nodes/collectable.tscn") - clearResourceCache("res://objects/nodes/door.tscn") - clearResourceCache("res://objects/nodes/keyHolder.tscn") - clearResourceCache("res://objects/nodes/listeners/animationListener.tscn") - clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") - clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") - clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") - clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") - clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") - clearResourceCache("res://objects/nodes/panel.tscn") - clearResourceCache("res://objects/nodes/player.tscn") - clearResourceCache("res://objects/nodes/saver.tscn") - clearResourceCache("res://objects/nodes/teleport.tscn") - clearResourceCache("res://objects/nodes/worldport.tscn") - clearResourceCache("res://objects/scenes/menus/pause_menu.tscn") - - var paintings_dir = DirAccess.open("res://objects/meshes/paintings") - if paintings_dir: - paintings_dir.list_dir_begin() - var file_name = paintings_dir.get_next() - while file_name != "": - if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): - clearResourceCache("res://objects/meshes/paintings/" + file_name) - file_name = paintings_dir.get_next() - - switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn") - - -func connectionUnsuccessful(error_message): - $Panel/connect_button.disabled = false - - var popup = $Panel/AcceptDialog - popup.title = "Could not connect to Archipelago" - popup.dialog_text = error_message - popup.exclusive = true - popup.get_ok_button().visible = true - popup.popup_centered() - - $Panel/connect_button.disabled = false - - -func versionMismatchDeclined(): - $Panel/AcceptDialog.hide() - $Panel/connect_button.disabled = false - - -func historySelected(index): - var ap = global.get_node("Archipelago") - var details = ap.connection_history[index] - - $Panel/server_box.text = details[0] - $Panel/player_box.text = details[1] - $Panel/password_box.text = details[2] - - -func clearResourceCache(path): - ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE) -- cgit 1.4.1