From 3f53502a5907ed1982d28a392c54331f0c1c2c42 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 25 Sep 2025 12:09:50 -0400 Subject: Move the client into the apworld Only works on source right now, not as an apworld. --- client/Archipelago/panel.gd | 101 -------------------------------------------- 1 file changed, 101 deletions(-) delete mode 100644 client/Archipelago/panel.gd (limited to 'client/Archipelago/panel.gd') diff --git a/client/Archipelago/panel.gd b/client/Archipelago/panel.gd deleted file mode 100644 index fdaaf0e..0000000 --- a/client/Archipelago/panel.gd +++ /dev/null @@ -1,101 +0,0 @@ -extends "res://scripts/nodes/panel.gd" - -var panel_logic = null -var symbol_solvable = true - -var black = load("res://assets/materials/black.material") - - -func _ready(): - super._ready() - - var node_path = String( - get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() - ) - - var gamedata = global.get_node("Gamedata") - var panel_id = gamedata.get_panel_for_map_node_path(global.map, node_path) - if panel_id != null: - var ap = global.get_node("Archipelago") - if ap.shuffle_symbols: - if global.map == "the_entry" and node_path == "Panels/Entry/front_1": - clue = "i" - symbol = "" - - setField("clue", clue) - setField("symbol", symbol) - - panel_logic = gamedata.objects.get_panels()[panel_id] - checkSymbolSolvable() - - if not symbol_solvable: - get_tree().get_root().get_node("scene/player").connect( - "evaluate_solvability", evaluateSolvability - ) - - -func checkSymbolSolvable(): - var old_solvable = symbol_solvable - symbol_solvable = true - - if panel_logic == null: - # There's no logic for this panel. - return - - var ap = global.get_node("Archipelago") - if not ap.shuffle_symbols: - # Symbols aren't item-locked. - return - - var gamedata = global.get_node("Gamedata") - for symbol in panel_logic.get_symbols(): - var item_name = gamedata.kSYMBOL_ITEMS.get(symbol) - var item_id = gamedata.objects.get_special_ids()[item_name] - if ap.client.getItemAmount(item_id) < 1: - symbol_solvable = false - break - - if symbol_solvable != old_solvable: - if symbol_solvable: - setField("clue", clue) - setField("symbol", symbol) - setField("answer", answer) - else: - quad_mesh.surface_set_material(0, black) - get_node("Hinge/clue").text = "missing" - get_node("Hinge/answer").text = "symbols" - - -func checkSolvable(key): - checkSymbolSolvable() - if not symbol_solvable: - return false - - return super.checkSolvable(key) - - -func evaluateSolvability(): - checkSolvable("") - - -func passedInput(key, skip_focus_check = false): - if not symbol_solvable: - return - - super.passedInput(key, skip_focus_check) - - -func focus(): - if not symbol_solvable: - has_focus = false - return - - super.focus() - - -func unfocus(): - if not symbol_solvable: - has_focus = false - return - - super.unfocus() -- cgit 1.4.1