From bb4b16ca06c70cf263424955713c91117f2f1813 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 6 Sep 2025 09:20:28 -0400 Subject: [Client] Handle letter shuffle Cyan doors are not handled properly yet. --- client/Archipelago/gamedata.gd | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'client/Archipelago/gamedata.gd') diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 669ad3d..11f4981 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd @@ -8,6 +8,7 @@ var painting_id_by_map_node_path = {} var door_id_by_ap_id = {} var map_id_by_name = {} var progressive_id_by_ap_id = {} +var letter_key_by_ap_id = {} func _init(proto_script): @@ -54,6 +55,10 @@ func load(data_bytes): for progressive in objects.get_progressives(): progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() + for letter in objects.get_letters(): + if not letter.has_level2() or not letter.get_level2(): + letter_key_by_ap_id[letter.get_ap_id()] = letter.get_key() + func get_door_for_map_node_path(map_name, node_path): if not door_id_by_map_node_path.has(map_name): -- cgit 1.4.1