From 452289b3b6247bb512b9353e0f2c6a9b7090be55 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 4 Nov 2025 14:56:04 -0500 Subject: Split map-specific initialization into separate files --- apworld/client/maps/daedalus.gd | 85 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 apworld/client/maps/daedalus.gd (limited to 'apworld/client/maps/daedalus.gd') diff --git a/apworld/client/maps/daedalus.gd b/apworld/client/maps/daedalus.gd new file mode 100644 index 0000000..5fcf7a5 --- /dev/null +++ b/apworld/client/maps/daedalus.gd @@ -0,0 +1,85 @@ +func on_map_load(root): + var ap = global.get_node("Archipelago") + + # Teleport the direction panels when the stairs are there. + var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") + + var dir1 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_1") + var dir1_tpl = tpl_prefab.instantiate() + dir1_tpl.target_path = dir1 + dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5) + dir1_tpl.teleport_rotate = Vector3(-45, 0, 0) + dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) + dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) + dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) + dir1.add_child.call_deferred(dir1_tpl) + + var dir2 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_2") + var dir2_tpl = tpl_prefab.instantiate() + dir2_tpl.target_path = dir2 + dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5) + dir2_tpl.teleport_rotate = Vector3(-45, -180, 0) + dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) + dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) + dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) + dir2.add_child.call_deferred(dir2_tpl) + + var dir3 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_3") + var dir3_tpl = tpl_prefab.instantiate() + dir3_tpl.target_path = dir3 + dir3_tpl.teleport_point = Vector3(54, 8, 0) + dir3_tpl.teleport_rotate = Vector3(-45, 90, 0) + dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) + dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) + dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) + dir3.add_child.call_deferred(dir3_tpl) + + # Block off roof access in Daedalus. + if not ap.daedalus_roof_access: + _set_up_invis_wall(root, 75.5, 11, -24.5, 1, 10, 49) + _set_up_invis_wall(root, 51.5, 11, -17, 16, 10, 1) + _set_up_invis_wall(root, 46, 10, -9.5, 1, 10, 10) + _set_up_invis_wall(root, 67.5, 11, 17, 16, 10, 1) + _set_up_invis_wall(root, 50.5, 11, 14, 10, 10, 1) + _set_up_invis_wall(root, 39, 10, 18.5, 1, 10, 22) + _set_up_invis_wall(root, 20, 15, 18.5, 1, 10, 16) + _set_up_invis_wall(root, 11.5, 15, 3, 32, 10, 1) + _set_up_invis_wall(root, 11.5, 16, -20, 14, 20, 1) + _set_up_invis_wall(root, 14, 16, -26.5, 1, 20, 4) + _set_up_invis_wall(root, 28.5, 20.5, -26.5, 1, 15, 25) + _set_up_invis_wall(root, 40.5, 20.5, -11, 30, 15, 1) + _set_up_invis_wall(root, 50.5, 15, 5.5, 7, 10, 1) + _set_up_invis_wall(root, 83.5, 33.5, 5.5, 1, 7, 11) + _set_up_invis_wall(root, 83.5, 33.5, -5.5, 1, 7, 11) + + var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") + var warp_exit = warp_exit_prefab.instantiate() + warp_exit.name = "roof_access_blocker_warp_exit" + warp_exit.position = Vector3(58, 10, 0) + warp_exit.rotation_degrees.y = 90 + root.get_node("/root/scene").add_child.call_deferred(warp_exit) + + var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") + var warp_enter = warp_enter_prefab.instantiate() + warp_enter.target = warp_exit + warp_enter.position = Vector3(76.5, 30, 1) + warp_enter.scale = Vector3(4, 1.5, 1) + warp_enter.rotation_degrees.y = 90 + root.get_node("/root/scene").add_child.call_deferred(warp_enter) + + +func _set_up_invis_wall(root, x, y, z, sx, sy, sz): + var prefab = preload("res://objects/nodes/block.tscn") + var newwall = prefab.instantiate() + newwall.position.x = x + newwall.position.y = y + newwall.position.z = z + newwall.scale.x = sz + newwall.scale.y = sy + newwall.scale.z = sx + newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) + newwall.visibility_range_end = 3 + newwall.visibility_range_end_margin = 1 + newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF + newwall.skeleton = ".." + root.get_node("/root/scene").add_child.call_deferred(newwall) -- cgit 1.4.1