From d591399e6a134d98d8e2095aa740dadd33e17b29 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 7 Feb 2026 14:42:23 -0500 Subject: Released v9.0.0 --- CHANGELOG.md | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 3740ed5..0433d83 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,43 @@ # lingo2-archipelago Releases +## v9.0.0 - 2026-02-07 + +- Added "Shuffle Fast Travel" option. This allows you to randomize the + destinations of the fast travel buttons on the pause menu to almost any map + (except for The Entry, which is always the center button). +- Added "Fast Travel Access" option. By default, fast travel is unlocked by + entering the destination area manually. You can instead set to have all fast + travel destinations unlocked from the start, or have them locked behind items + (apart from The Entry). +- Added "Restrict Letter Placements" option. When enabled, letter items will + only be placed in your local world, in letter locations. This only has an + effect when Shuffle Letters is set to Item Cyan or Progressive. This is + experimental, and may slow down generation. +- The values of the Endings Requirement and Masteries Requirement options are + now shown in the Control Center, as well as how many endings and masteries you + currently have. +- Previously, vanilla doors logic expected you to have to solve every panel in + the Daedalus Computer Room in order to use the back exit door. This has been + fixed to only require solving one panel. +- Previously, shuffled doors + shuffled worldports logic expected you to be able + to enter Control Center from the Perceptive Entrance without the door item by + solving the PART panel (as you would in vanilla doors). This has been fixed so + that the door item is required in both directions. + +Compatibility notes: + +- The change to the door in the Control Center required creating a new item with + a new ID, which is not present in worlds generated on older versions of the + apworld. Therefore, if you have an older world using door shuffle, you may not + be able to access the checks in the Perceptive Entrance or the worldport (if + worldports are shuffled). + +Download: +[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.0.0/lingo2.apworld)
+Template YAML: +[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v9.0.0/Lingo%202.yaml)
+Source: [v9.0.0](https://code.fourisland.com/lingo2-archipelago/tag/?h=v9.0.0) + ## v8.1.1 - 2026-02-05 - Fixed issue in Daedalus Only mode where the Lavender Cubes and Rainbow Rooms -- cgit 1.4.1