From c952a896aa6cdcf611e7b24b6b70f0bf94b72d7f Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Fri, 24 Oct 2025 13:32:49 -0400 Subject: Update README --- README.md | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 77 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4a522ac..83e241e 100644 --- a/README.md +++ b/README.md @@ -74,10 +74,8 @@ same time as collecting the letter. Almost all maps that you can access from the base game are randomized. The exceptions are: -- Icarus (this will be randomized at some point, although it will be optional) - Demo - The Hinterlands (this will probably be repurposed) -- The beta tester gift maps ### Is my progress saved locally? @@ -158,6 +156,83 @@ one. As long as you have all of the necessary letters, an alternate answer can be typed into a red panel even though it does not show you typing. When you finish typing the answer, the panel will solve as normal. +### Why does the tracker say "The Entry (Colored Doors Area) - OPEN" is in logic? + +This is an infamous panel, both in the base game and in the randomizer. There +are _two_ valid answers that open the door / clear the location. These are +"ORANGE" and "WALL". + +### I can't solve the COLORS panel in The Sturdy! + +The Sturdy contains a rainbow painting that leads to the Gold Ending area in +Daedalus. There are three ways to spawn this painting, which have different +logical requirements: + +- Solve the COLORS panel that appears after collecting S2. This is the most + well-known way, and causes the most confusion because you may be expected to + enter the painting even if you are unable to solve the panel (e.g. if you are + missing letters or missing Boxes Symbol). +- Solve the panels in the order that you walk across the colors on the way + toward S2: Magenta, Red, Orange, Yellow, Green, Blue, Purple, Cyan. This has + the same logic as accessing S2. +- Type "MOVE" into the Green and Yellow panels, and none of the other ones. This + is a subset of the logic for accessing S2, so you may actually be expected to + use the rainbow painting before you can even collect S2. + +### How does Icarus work? + +While Icarus is easily accessible during normal play, it is not randomized by +default. The main reason for this is that Icarus employs significantly more use +of gravity changing mechanics than the rest of the game and as a result tends to +cause motion sickness in a lot of players. It is also an infamously confusing +area to navigate. + +Because of this, the player may enter and exit Icarus from the usual place in +Daedalus, but it will not contain any locations, and no items will be added to +the pool for it. The worldport will not be included in the randomization if +worldport shuffle is on. Icarus can also still be entered from The Crystalline, +but doing so (in order to then access Daedalus) will not be logically required. + +However, Icarus can be randomized via the "Enable Icarus" option. Doing so +creates locations and items for the map, and includes the worldport in worldport +shuffle. The aforementioned connection from The Crystalline also becomes +logical, if The Crystalline is enabled. + +It is not trivial to telegraph exactly what is logical within Icarus. It is very +easy to break logic because the gravity changers allow you to fall in almost any +direction you want to. In general, falling is only in logic if it is "guided", +i.e. falling through a hole or an open door to another platform, or using a +gravity inverter. You may also sometimes be required to solve panels that are +physically near you and easily visible, but not on your plane of gravity. The +tracker can help you determine what is considered logical, if you want to stay +within the randomizer's logic. + +### How do the gift maps work? + +The beta tester gift maps are hidden levels intended for specific people. By +default, these are not accessible at all from within the randomizer. The "Enable +Gift Maps" option allows you to enter the maps, and creates items and locations +for them. If worldport shuffle is on, their worldports will be included in the +randomization. + +The gift maps are accessed via a panel in The Entry's Starting Room, which only +appears if at least one gift map is enabled. It is also treated like a cyan +door, and will not appear until the condition specified in the Cyan Door +Behavior option is satisfied. Solving this panel with the name of one of the +beta testers will teleport you to their corresponding gift map. This README +purposefully does not list the names you need to enter the maps via the panel. + +In the base game, nothing happens once you complete a gift map. Masteries have +been added to the gift maps in the randomizer so that the player can be rewarded +for completing them. + +Note that the gift maps were originally only intended to be played by specific +people, and as a result may be frustrating or require knowledge of inside jokes. +The Crystalline is particularly difficult as it requires completing a parkour +course. It is highly recommended that you complete these maps vanilla or solo +before bringing them to a multiworld. It is also perfectly acceptable to never +enable them. + ## Running from source The randomizer is mostly written in Python and GDScript, which do not need to be -- cgit 1.4.1