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* Downgrade protobufStar Rauchenberger2025-09-081-1/+1
| | | | This allows the generated Python file to be compatible with the frozen Archipelago install.
* Changed how door location names are formattedStar Rauchenberger2025-08-301-0/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Store IDs in a yaml fileStar Rauchenberger2025-08-191-1/+2
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Started apworldStar Rauchenberger2025-08-071-1/+7
| | | | | | | vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
* Protobuf works! Parsing connectionsStar Rauchenberger2025-08-071-0/+5
ef='#n154'>154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
from .generated import data_pb2 as data_pb2
from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS
import pkgutil


class Lingo2StaticLogic:
    item_id_to_name: dict[int, str]
    location_id_to_name: dict[int, str]

    item_name_to_id: dict[str, int]
    location_name_to_id: dict[str, int]

    item_name_groups: dict[str, list[str]]
    location_name_groups: dict[str, list[str]]

    letter_weights: dict[str, int]

    def __init__(self):
        self.item_id_to_name = {}
        self.location_id_to_name = {}
        self.item_name_groups = {}
        self.location_name_groups = {}
        self.letter_weights = {}

        file = pkgutil.get_data(__name__, "generated/data.binpb")
        self.objects = data_pb2.AllObjects()
        self.objects.ParseFromString(bytearray(file))

        for door in self.objects.doors:
            if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
                location_name = self.get_door_location_name(door)
                self.location_id_to_name[door.ap_id] = location_name

            if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]:
                item_name = self.get_door_item_name(door)
                self.item_id_to_name[door.ap_id] = item_name

        for letter in self.objects.letters:
            letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
            location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}"
            self.location_id_to_name[letter.ap_id] = location_name
            self.location_name_groups.setdefault("Letters", []).append(location_name)

            if not letter.level2:
                self.item_id_to_name[letter.ap_id] = letter.key.upper()
                self.item_name_groups.setdefault("Letters", []).append(letter.key.upper())

        for mastery in self.objects.masteries:
            location_name = f"{self.get_room_object_map_name(mastery)} - Mastery"
            self.location_id_to_name[mastery.ap_id] = location_name
            self.location_name_groups.setdefault("Masteries", []).append(location_name)

        for ending in self.objects.endings:
            location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending"
            self.location_id_to_name[ending.ap_id] = location_name
            self.location_name_groups.setdefault("Endings", []).append(location_name)

        for progressive in self.objects.progressives:
            self.item_id_to_name[progressive.ap_id] = progressive.name

        for door_group in self.objects.door_groups:
            self.item_id_to_name[door_group.ap_id] = door_group.name

        for keyholder in self.objects.keyholders:
            if keyholder.HasField("key"):
                location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder"
                self.location_id_to_name[keyholder.ap_id] = location_name
                self.location_name_groups.setdefault("Keyholders", []).append(location_name)

        self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done"

        for symbol_name in SYMBOL_ITEMS.values():
            self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name

        for trap_name in ANTI_COLLECTABLE_TRAPS:
            self.item_id_to_name[self.objects.special_ids[trap_name]] = trap_name

        self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
        self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}

        for panel in self.objects.panels:
            for letter in panel.answer.upper():
                self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1

    def get_door_item_name(self, door: data_pb2.Door) -> str:
        return f"{self.get_map_object_map_name(door)} - {door.name}"

    def get_door_item_name_by_id(self, door_id: int) -> str:
        door = self.objects.doors[door_id]
        return self.get_door_item_name(door_id)

    def get_door_location_name(self, door: data_pb2.Door) -> str:
        map_part = self.get_room_object_location_prefix(door)

        if door.HasField("location_name"):
            return f"{map_part} - {door.location_name}"

        generated_location_name = self.get_generated_door_location_name(door)
        if generated_location_name is not None:
            return generated_location_name

        return f"{map_part} - {door.name}"

    def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None:
        if door.type != data_pb2.DoorType.STANDARD:
            return None

        if len(door.keyholders) > 0 or len(door.endings) > 0 or door.HasField("complete_at"):
            return None

        if len(door.panels) > 4:
            return None

        map_areas = set()
        for panel_id in door.panels:
            panel = self.objects.panels[panel_id.panel]
            panel_room = self.objects.rooms[panel.room_id]
            # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas.
            map_areas.add(panel_room.panel_display_name)

        if len(map_areas) > 1:
            return None

        game_map = self.objects.maps[door.map_id]
        map_area = map_areas.pop()
        if map_area == "":
            map_part = game_map.display_name
        else:
            map_part = f"{game_map.display_name} ({map_area})"

        def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str:
            panel_data = self.objects.panels[panel.panel]
            panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name

            if panel.HasField("answer"):
                return f"{panel_name}/{panel.answer.upper()}"
            else:
                return panel_name

        panel_names = [get_panel_display_name(panel_id)
                       for panel_id in door.panels]
        panel_names.sort()

        return map_part + " - " + ", ".join(panel_names)

    def get_door_location_name_by_id(self, door_id: int) -> str:
        door = self.objects.doors[door_id]
        return self.get_door_location_name(door)

    def get_room_region_name(self, room_id: int) -> str:
        room = self.objects.rooms[room_id]
        return f"{self.get_map_object_map_name(room)} - {room.name}"

    def get_map_object_map_name(self, obj) -> str:
        return self.objects.maps[obj.map_id].display_name

    def get_room_object_map_name(self, obj) -> str:
        return self.get_map_object_map_name(self.objects.rooms[obj.room_id])

    def get_room_object_location_prefix(self, obj) -> str:
        room = self.objects.rooms[obj.room_id]
        game_map = self.objects.maps[room.map_id]

        if room.HasField("panel_display_name"):
            return f"{game_map.display_name} ({room.panel_display_name})"
        else:
            return game_map.display_name

    def get_room_object_map_id(self, obj) -> int:
        return self.objects.rooms[obj.room_id].map_id

    def get_data_version(self) -> list[int]:
        version = self.objects.version
        return [version.major, version.minor, version.patch]