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* Added the_repetitiveStar Rauchenberger3 days1-10/+6
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* Validate that nodes in game files are usedStar Rauchenberger3 days7-4/+122
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger4 days3-1/+40
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* Minor changes for compiling on WindowsStar Rauchenberger5 days1-1/+1
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* Started writing a data validatorStar Rauchenberger5 days7-0/+840
Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).