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* [Data] Allow WALL solution to the_entry!OPENStar Rauchenberger2025-09-111-1/+2
* [Data] Fixed connection target required door logic bugsStar Rauchenberger2025-09-111-0/+48
* Added door groupsStar Rauchenberger2025-09-071-0/+28
* [Data] Strip unnecessary AP IDsStar Rauchenberger2025-09-041-2/+77
* Added progressive doorsStar Rauchenberger2025-09-011-0/+16
* Handled cyan doorsStar Rauchenberger2025-08-311-0/+9
* Changed how door location names are formattedStar Rauchenberger2025-08-301-210/+284
* Added control_centerStar Rauchenberger2025-08-271-1/+10
* Added daedalusStar Rauchenberger2025-08-241-0/+5
* Added "endings" object typeStar Rauchenberger2025-08-201-0/+15
* Validate that nodes in game files are usedStar Rauchenberger2025-08-181-0/+8
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-171-0/+12
* Started writing a data validatorStar Rauchenberger2025-08-161-0/+250
l.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Shop Entrance"
display_name: "Starting Room"
panels {
  name: "TURN"
  path: "Panels/Entry/l_opener_2"
  clue: "turn"
  answer: "turned"
  symbols: SPARKLES
}
ports {
  name: "SHOP"
  path: "Components/Warps/worldport13"
  orientation: "east"
}