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* Store IDs in a yaml fileStar Rauchenberger2025-08-191-1/+3
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Validate that nodes in game files are usedStar Rauchenberger2025-08-181-0/+1
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Started writing a data validatorStar Rauchenberger2025-08-161-0/+5
| | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).
* Added support for masteriesStar Rauchenberger2025-08-091-0/+5
Also assigned IDs for the_butterfly, as well as already configured letters.
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