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* Added "endings" object typeStar Rauchenberger22 hours1-0/+16
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* Converted to proto2Star Rauchenberger9 days1-5/+5
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Assigned IDs for the_congruentStar Rauchenberger11 days1-0/+40
| | | | | Keyholders are packed now. Doors can rely on keyholders and rooms. Paintings can be exit only.
* Added support for masteriesStar Rauchenberger12 days1-0/+77
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Protobuf works! Parsing connectionsStar Rauchenberger14 days1-0/+205