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* Added door groupsStar Rauchenberger2025-09-071-0/+17
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* Added progressive doorsStar Rauchenberger2025-09-011-0/+17
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* Renamed Painting and Keyholder protosStar Rauchenberger2025-08-271-2/+2
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* Added "endings" object typeStar Rauchenberger2025-08-201-0/+16
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* Converted to proto2Star Rauchenberger2025-08-121-5/+5
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Assigned IDs for the_congruentStar Rauchenberger2025-08-101-0/+40
| | | | | Keyholders are packed now. Doors can rely on keyholders and rooms. Paintings can be exit only.
* Added support for masteriesStar Rauchenberger2025-08-091-0/+77
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Protobuf works! Parsing connectionsStar Rauchenberger2025-08-071-0/+205
Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef TOOLS_VALIDATOR_STRUCTS_H_
#define TOOLS_VALIDATOR_STRUCTS_H_

#include <map>
#include <string>
#include <vector>

#include "proto/human.pb.h"
#include "util/identifiers.h"

namespace com::fourisland::lingo2_archipelago {

struct MalformedIdentifiers {
  std::vector<PaintingIdentifier> paintings;
  std::vector<PanelIdentifier> panels;
  std::vector<KeyholderIdentifier> keyholders;

  bool HasAny() const {
    return !paintings.empty() || !panels.empty() || !keyholders.empty();
  }
};

struct GameNodeInfo {
  bool defined = false;
  int uses = 0;
};

struct MapInfo {
  std::map<std::string, GameNodeInfo> game_nodes;
};

struct RoomInfo {
  std::vector<HumanRoom> definitions;

  std::vector<DoorIdentifier> doors_referenced_by;
  std::vector<PanelIdentifier> panels_referenced_by;
  std::vector<HumanConnection> connections_referenced_by;
};

struct DoorInfo {
  std::vector<HumanDoor> definitions;
  bool has_id = false;

  std::vector<HumanConnection> connections_referenced_by;
  std::vector<DoorIdentifier> doors_referenced_by;
  std::vector<PanelIdentifier> panels_referenced_by;
  std::vector<PaintingIdentifier> paintings_referenced_by;
  std::vector<PortIdentifier> ports_referenced_by;
  std::vector<std::string> progressives_referenced_by;
  std::vector<std::string> door_groups_referenced_by;

  MalformedIdentifiers malformed_identifiers;
};

struct PortInfo {
  std::vector<HumanPort> definitions;

  std::vector<HumanConnection> connections_referenced_by;
};

struct PaintingInfo {
  std::vector<HumanPainting> definitions;

  std::vector<HumanConnection> connections_referenced_by;
  std::vector<DoorIdentifier> doors_referenced_by;
};

struct ProxyInfo {
  std::vector<Proxy> definitions;

  std::vector<HumanConnection> connections_referenced_by;
  std::vector<DoorIdentifier> doors_referenced_by;
};

struct PanelInfo {
  std::vector<HumanPanel> definitions;
  bool has_id = false;

  std::string map_area_name;

  std::vector<HumanConnection> connections_referenced_by;
  std::vector<DoorIdentifier> doors_referenced_by;

  std::map<std::string, ProxyInfo> proxies;
};

struct KeyholderInfo {
  std::vector<HumanKeyholder> definitions;
  bool has_id = false;

  std::vector<DoorIdentifier> doors_referenced_by;
};

using LetterIdentifier = std::tuple<char, bool>;

struct LetterInfo {
  std::vector<RoomIdentifier> defined_in;
  bool has_id = false;
};

struct EndingInfo {
  std::vector<RoomIdentifier> defined_in;
  bool has_id = false;

  std::vector<DoorIdentifier> doors_referenced_by;
};

struct PanelNameInfo {
  std::vector<PanelIdentifier> panels_used_by;
};

struct ProgressiveInfo {
  std::vector<HumanProgressive> definitions;
  bool has_id = false;

  std::vector<DoorIdentifier> malformed_doors;
};

struct DoorGroupInfo {
  std::vector<HumanDoorGroup> definitions;
  bool has_id = false;

  std::vector<DoorIdentifier> malformed_doors;
};

struct CollectedInfo {
  std::map<std::string, MapInfo> maps;
  std::map<RoomIdentifier, RoomInfo, RoomIdentifierLess> rooms;
  std::map<DoorIdentifier, DoorInfo, DoorIdentifierLess> doors;
  std::map<PortIdentifier, PortInfo, PortIdentifierLess> ports;
  std::map<PaintingIdentifier, PaintingInfo, PaintingIdentifierLess> paintings;
  std::map<PanelIdentifier, PanelInfo, PanelIdentifierLess> panels;
  std::map<KeyholderIdentifier, KeyholderInfo, KeyholderIdentifierLess>
      keyholders;
  std::map<LetterIdentifier, LetterInfo> letters;
  std::map<std::string, EndingInfo> endings;
  std::map<std::string, PanelNameInfo> panel_names;
  std::map<std::string, ProgressiveInfo> progressives;
  std::map<std::string, DoorGroupInfo> door_groups;
};

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_VALIDATOR_STRUCTS_H_ */