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* Store IDs in a yaml fileStar Rauchenberger41 hours1-9/+8
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Minor changes for compiling on WindowsStar Rauchenberger5 days1-1/+1
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* Converted to proto2Star Rauchenberger9 days1-2/+1
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Assigned IDs for the_colorfulStar Rauchenberger11 days1-0/+12
| | | | | | Also fixed bug where the ID assigner didn't read letter and mastery IDs and would thus reuse them. I reassigned all IDs because of this (since we don't need to worry about ID stability yet).
* Added support for masteriesStar Rauchenberger12 days2-2/+32
| | | | | Also assigned IDs for the_butterfly, as well as already configured letters.
* Assigned IDs for the_bearerStar Rauchenberger12 days1-0/+4
| | | | | assign_ids now doesn't assign IDs for event doors, since they can't ever be locations or items.
* Added special IDsStar Rauchenberger14 days1-0/+8
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* Assign AP IDs to doors and panels protoStar Rauchenberger14 days2-0/+181