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path: root/tools/assign_ids/main.cpp
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* Added symbol shuffleStar Rauchenberger2025-09-091-0/+18
* Downgrade protobufStar Rauchenberger2025-09-081-0/+1
* Added door groupsStar Rauchenberger2025-09-071-0/+20
* [Data] Strip unnecessary AP IDsStar Rauchenberger2025-09-041-16/+61
* Added keyholder sanityStar Rauchenberger2025-09-021-0/+23
* Added progressive doorsStar Rauchenberger2025-09-011-33/+31
* Prevent assigning ap_id==0Star Rauchenberger2025-08-271-1/+1
* Added "endings" object typeStar Rauchenberger2025-08-201-0/+13
* Store IDs in a yaml fileStar Rauchenberger2025-08-191-9/+8
* Minor changes for compiling on WindowsStar Rauchenberger2025-08-161-1/+1
* Converted to proto2Star Rauchenberger2025-08-121-2/+1
* Assigned IDs for the_colorfulStar Rauchenberger2025-08-101-0/+12
* Added support for masteriesStar Rauchenberger2025-08-091-0/+30
* Assigned IDs for the_bearerStar Rauchenberger2025-08-091-0/+4
* Added special IDsStar Rauchenberger2025-08-071-0/+8
* Assign AP IDs to doors and panelsStar Rauchenberger2025-08-071-0/+172
id='n189' href='#n189'>189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
name: "Main Area"
panels {
  name: "COLOR"
  path: "Panels/Room_1/panel_1"
  clue: "color"
  answer: "brown"
  symbols: EXAMPLE
}
panels {
  name: "DAMAGE (1)"
  path: "Panels/Room_1/panel_2"
  clue: "damage"
  answer: "dent"
  symbols: PYRAMID
}
panels {
  name: "DAMAGE (2)"
  path: "Panels/Room_1/panel_3"
  clue: "damage"
  answer: "ruin"
  symbols: PYRAMID
}
panels {
  name: "MEAL (1)"
  path: "Panels/Room_1/panel_4"
  clue: "meal"
  answer: "snack"
  symbols: PYRAMID
}
panels {
  name: "MEAL (2)"
  path: "Panels/Room_1/panel_5"
  clue: "meal"
  answer: "feast"
  symbols: PYRAMID
}
panels {
  name: "WALK (1)"
  path: "Panels/Room_1/panel_6"
  clue: "walk"
  answer: "run"
  symbols: PYRAMID
}
panels {
  name: "WALK (2)"
  path: "Panels/Room_1/panel_7"
  clue: "walk"
  answer: "sprint"
  symbols: PYRAMID
}
panels {
  name: "REST"
  path: "Panels/Room_1/panel_8"
  clue: "rest"
  answer: "lounge"
  symbols: PYRAMID
}
panels {
  name: "SLEEP"
  path: "Panels/Room_1/panel_9"
  clue: "sleep"
  answer: "rest"
  symbols: PYRAMID
}
panels {
  name: "JUMP (1)"
  path: "Panels/Room_1/panel_10"
  clue: "jump"
  answer: "hop"
  symbols: PYRAMID
}
panels {
  name: "JUMP (2)"
  path: "Panels/Room_1/panel_11"
  clue: "jump"
  answer: "leap"
  symbols: PYRAMID
}
panels {
  name: "DRIZZLE"
  path: "Panels/Room_1/panel_12"
  clue: "drizzle"
  answer: "pour"
  symbols: PYRAMID
}
panels {
  name: "WADE"
  path: "Panels/Room_1/panel_13"
  clue: "wade"
  answer: "dive"
  symbols: PYRAMID
}
panels {
  name: "GROW (1)"
  path: "Panels/Room_1/panel_14"
  clue: "grow"
  answer: "sprout"
  symbols: PYRAMID
}
panels {
  name: "GROW (2)"
  path: "Panels/Room_1/panel_15"
  clue: "grow"
  answer: "flourish"
  symbols: PYRAMID
}
panels {
  name: "GROW (3)"
  path: "Panels/Room_1/panel_16"
  clue: "grow"
  answer: "die"
  symbols: SUN
}
panels {
  name: "GOOD (1)"
  path: "Panels/Room_1/panel_17"
  clue: "good"
  answer: "bad"
  symbols: SUN
}
panels {
  name: "GOOD (2)"
  path: "Panels/Room_1/panel_18"
  clue: "good"
  answer: "okay"
  symbols: PYRAMID
}
panels {
  name: "GOOD (3)"
  path: "Panels/Room_1/panel_19"
  clue: "good"
  answer: "great"
  symbols: PYRAMID
}
panels {
  name: "HOVER"
  path: "Panels/Room_1/panel_20"
  clue: "hover"
  answer: "fly"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (1)"
  path: "Panels/Room_1/panel_21"
  clue: "happy"
  answer: "glad"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (2)"
  path: "Panels/Room_1/panel_22"
  clue: "happy"
  answer: "joyful"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (3)"
  path: "Panels/Room_1/panel_23"
  clue: "happy"
  answer: "sad"
  symbols: SUN
}
panels {
  name: "LIGHT (1)"
  path: "Panels/Room_1/panel_24"
  clue: "light"
  answer: "dim"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (2)"
  path: "Panels/Room_1/panel_25"
  clue: "light"
  answer: "bright"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (3)"
  path: "Panels/Room_1/panel_26"
  clue: "light"
  answer: "dark"
  symbols: SUN
}
panels {
  name: "SMALL (1)"
  path: "Panels/Room_1/panel_27"
  clue: "small"
  answer: "big"
  symbols: SUN
}
panels {
  name: "SMALL (2)"
  path: "Panels/Room_1/panel_28"
  clue: "small"
  answer: "modest"
  symbols: PYRAMID
}
panels {
  name: "SMALL (3)"
  path: "Panels/Room_1/panel_29"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "SPRINKLE"
  path: "Panels/Room_1/panel_30"
  clue: "sprinkle"
  answer: "rain"
  symbols: PYRAMID
}
ports {
  name: "UNKEMPT"
  path: "Components/Warps/worldport4"
}
ports {
  name: "DIGITAL"
  path: "Components/Warps/worldport5"
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport2"
}
ports {
  name: "DAEDALUS"
  path: "Components/Warps/worldport3"
}
paintings {
  name: "SEA"
  path: "Components/Paintings/sea"
}
paintings {
  name: "EYERED"
  path: "Components/Paintings/eyeRed"
}
paintings {
  name: "WHY_LETTERS"
  path: "Components/Paintings/why_letters"
}