Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added display names to ports | Star Rauchenberger | 18 hours | 2 | -0/+2 |
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* | [Data] Annotate shuffleable ports | Star Rauchenberger | 8 days | 2 | -2/+16 |
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* | Added strict purple/cyan ending options | Star Rauchenberger | 10 days | 2 | -0/+10 |
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* | Add anti-collectable location | Star Rauchenberger | 2025-09-13 | 2 | -0/+5 |
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* | Added gallery painting shuffle | Star Rauchenberger | 2025-09-12 | 1 | -0/+3 |
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* | [Data] Fixed connection target required door logic bugs | Star Rauchenberger | 2025-09-11 | 1 | -0/+4 |
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* | [Data] Add version number | Star Rauchenberger | 2025-09-10 | 2 | -0/+3 |
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* | Added symbol shuffle | Star Rauchenberger | 2025-09-09 | 1 | -0/+4 |
| | | | | | Also fixed unlocked letters + any double letter cyan doors, and tweaked some logic related to important panels with symbols on them. | ||||
* | Added lavender cubes logic | Star Rauchenberger | 2025-09-08 | 2 | -2/+3 |
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* | Add cyan door behavior option | Star Rauchenberger | 2025-09-08 | 1 | -0/+3 |
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* | Added door groups | Star Rauchenberger | 2025-09-07 | 2 | -0/+34 |
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* | Added option for Daedalus roof access logic | Star Rauchenberger | 2025-09-03 | 2 | -0/+6 |
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* | Added keyholder sanity | Star Rauchenberger | 2025-09-02 | 2 | -0/+10 |
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* | Added progressive doors | Star Rauchenberger | 2025-09-01 | 2 | -0/+18 |
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* | Handled cyan doors | Star Rauchenberger | 2025-08-31 | 2 | -0/+2 |
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* | Changed how door location names are formatted | Star Rauchenberger | 2025-08-30 | 2 | -0/+12 |
| | | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented. | ||||
* | Renamed Painting and Keyholder protos | Star Rauchenberger | 2025-08-27 | 1 | -4/+4 |
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* | Added control_center | Star Rauchenberger | 2025-08-27 | 2 | -0/+2 |
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* | Converted puzzle symbols to an enum | Star Rauchenberger | 2025-08-20 | 2 | -2/+26 |
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* | Maps have display names now | Star Rauchenberger | 2025-08-20 | 1 | -0/+1 |
| | | | | Also added endings to the apworld. | ||||
* | Added "endings" object type | Star Rauchenberger | 2025-08-20 | 2 | -0/+19 |
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* | Validate that nodes in game files are used | Star Rauchenberger | 2025-08-18 | 1 | -0/+5 |
| | | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet. | ||||
* | Added the_great | Star Rauchenberger | 2025-08-14 | 1 | -0/+3 |
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* | Assigned IDs for the_gallery | Star Rauchenberger | 2025-08-13 | 1 | -0/+1 |
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* | Added the_gallery | Star Rauchenberger | 2025-08-13 | 1 | -0/+1 |
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* | Converted to proto2 | Star Rauchenberger | 2025-08-12 | 4 | -165/+160 |
| | | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere. | ||||
* | Add gravity to paintings/ports | Star Rauchenberger | 2025-08-11 | 3 | -2/+15 |
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* | Assigned IDs for the_congruent | Star Rauchenberger | 2025-08-10 | 1 | -0/+18 |
| | | | | | Keyholders are packed now. Doors can rely on keyholders and rooms. Paintings can be exit only. | ||||
* | Added the_congruent | Star Rauchenberger | 2025-08-10 | 1 | -0/+10 |
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* | Assigned IDs for the_colorful | Star Rauchenberger | 2025-08-10 | 2 | -0/+2 |
| | | | | | | Also fixed bug where the ID assigner didn't read letter and mastery IDs and would thus reuse them. I reassigned all IDs because of this (since we don't need to worry about ID stability yet). | ||||
* | Added support for masteries | Star Rauchenberger | 2025-08-09 | 3 | -6/+26 |
| | | | | | Also assigned IDs for the_butterfly, as well as already configured letters. | ||||
* | Added the_butterfly | Star Rauchenberger | 2025-08-09 | 1 | -1/+14 |
| | | | | The proto representation of letters has changed, so the C++ tools need to be updated. | ||||
* | Propagate complete_at to packed datafile | Star Rauchenberger | 2025-08-09 | 1 | -0/+2 |
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* | Added the_between | Star Rauchenberger | 2025-08-09 | 2 | -0/+9 |
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* | Merge branch 'main' of fourisland.com:/srv/git/lingo2-mapdata | Star Rauchenberger | 2025-08-07 | 1 | -0/+6 |
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| * | Added four_rooms | Star Rauchenberger | 2025-08-07 | 1 | -0/+6 |
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* | | Added special IDs | Star Rauchenberger | 2025-08-07 | 2 | -0/+2 |
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* | Assign AP IDs to doors and panels proto | Star Rauchenberger | 2025-08-07 | 2 | -0/+15 |
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* | Started apworld | Star Rauchenberger | 2025-08-07 | 2 | -0/+3 |
| | | | | | | | vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go. | ||||
* | Process the rest of the defined protos | Star Rauchenberger | 2025-08-07 | 3 | -24/+21 |
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* | Protobuf works! Parsing connections | Star Rauchenberger | 2025-08-07 | 4 | -13/+36 |
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* | Trying out protobuf I guess | Star Rauchenberger | 2025-08-07 | 2 | -0/+251 |