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* [Data] Couple of renamesStar Rauchenberger6 days4-2/+4
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* Handled cyan doorsStar Rauchenberger6 days8-16/+16
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* [Data] Small tweaksStar Rauchenberger6 days8-22/+34
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* [Data] Small tweaksStar Rauchenberger7 days7-2/+16
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* [Data] Bad logic in the_owl due to missing warpStar Rauchenberger7 days5-22/+23
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* Changed how door location names are formattedStar Rauchenberger7 days481-472/+385
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* [Data] Wondrous gallery painting goes to huge roomStar Rauchenberger7 days1-1/+1
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* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger7 days21-36/+42
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* [Data] Added logic for Tenacious Color PaintingStar Rauchenberger7 days2-1/+9
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* [Data] S1 Door is not a location anymoreStar Rauchenberger8 days1-3/+1
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* [Data] Fix castle stairs (again)Star Rauchenberger8 days1-2/+2
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* [Data] Replace move_paintings with receiversStar Rauchenberger9 days7-22/+51
| | | | Also fixed castle stairs.
* Couple of logic errorsStar Rauchenberger9 days3-3/+3
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* Added requirements to Green Ending doorStar Rauchenberger9 days1-2/+27
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* Letter requirements in apworldStar Rauchenberger10 days1-0/+16
| | | | Also fixed or logic so everything actually works now.
* Prevent assigning ap_id==0Star Rauchenberger10 days1-1/+1
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* Added control_centerStar Rauchenberger10 days22-14/+837
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* Added the_wordsStar Rauchenberger10 days8-3/+157
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* Added the_wondrousStar Rauchenberger10 days9-3/+191
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* Added the_wiseStar Rauchenberger10 days9-5/+351
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* Added the_unkemptStar Rauchenberger10 days17-4/+1023
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* Added the_treeStar Rauchenberger11 days9-8/+441
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* Added the_towerStar Rauchenberger11 days9-3/+837
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* Added the_three_doorsStar Rauchenberger11 days11-2/+398
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* Added the_tenaciousStar Rauchenberger11 days14-7/+201
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* Added the_talentedStar Rauchenberger12 days8-1/+284
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* Added the_symbolicStar Rauchenberger12 days28-1/+1682
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* Ok another Lime Pyramid connectionStar Rauchenberger12 days2-0/+25
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* Connected up Lime PyramidStar Rauchenberger12 days2-0/+81
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* Fixed typo in Blue Smiley Annex connectionStar Rauchenberger13 days1-1/+1
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* Added daedalusStar Rauchenberger13 days161-32/+10727
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* Fixed a couple of missing connectionsStar Rauchenberger2025-08-213-0/+18
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* Added the_unyieldingStar Rauchenberger2025-08-2146-12/+2370
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-20205-950/+950
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* Added the_sweetStar Rauchenberger2025-08-207-0/+289
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* Added the_sun_templeStar Rauchenberger2025-08-2010-2/+167
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* Maps have display names nowStar Rauchenberger2025-08-2043-0/+43
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger2025-08-208-7/+36
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* Added the_sturdyStar Rauchenberger2025-08-207-2/+206
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* Added the_stormyStar Rauchenberger2025-08-1912-0/+238
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* Added the_sirenicStar Rauchenberger2025-08-197-1/+231
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* Store IDs in a yaml fileStar Rauchenberger2025-08-192-5905/+1691
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Added the_shopStar Rauchenberger2025-08-184-1/+324
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* Added the_revitalizedStar Rauchenberger2025-08-1812-2/+257
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* Added the_repetitiveStar Rauchenberger2025-08-1822-30/+1513
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* Added the_relentlessStar Rauchenberger2025-08-1812-0/+672
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* Added the_quietStar Rauchenberger2025-08-186-0/+159
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* Validate that nodes in game files are usedStar Rauchenberger2025-08-1822-26/+163
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-171-7/+0
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* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-171-0/+4
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