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* Added the_sweetStar Rauchenberger18 hours7-0/+289
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* Added the_sun_templeStar Rauchenberger18 hours10-2/+167
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* Maps have display names nowStar Rauchenberger19 hours43-0/+43
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger19 hours8-7/+36
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* Added the_sturdyStar Rauchenberger20 hours7-2/+206
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* Added the_stormyStar Rauchenberger35 hours12-0/+238
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* Added the_sirenicStar Rauchenberger37 hours7-1/+231
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* Store IDs in a yaml fileStar Rauchenberger38 hours2-5905/+1691
| | | | This is much more efficient than the txtpb format, and we only need an interface for it in C++ since the IDs will be packed into the binary proto representation.
* Added the_shopStar Rauchenberger3 days4-1/+324
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* Added the_revitalizedStar Rauchenberger3 days12-2/+257
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* Added the_repetitiveStar Rauchenberger3 days22-30/+1513
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* Added the_relentlessStar Rauchenberger3 days12-0/+672
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* Added the_quietStar Rauchenberger3 days6-0/+159
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* Validate that nodes in game files are usedStar Rauchenberger3 days22-26/+163
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger4 days1-7/+0
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* Fill the item pool with "Nothing"sStar Rauchenberger4 days1-0/+4
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* Added the_plazaStar Rauchenberger4 days14-2/+1216
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* Added the_perceptiveStar Rauchenberger4 days2-0/+8
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* Added the_partialStar Rauchenberger4 days9-2/+435
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* Added the_parthenonStar Rauchenberger4 days9-2/+254
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* Added the_owlStar Rauchenberger4 days13-1/+935
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* Added the_orbStar Rauchenberger4 days8-1/+296
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* Added the_nuancedStar Rauchenberger4 days7-0/+358
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* Added the_livelyStar Rauchenberger5 days6-1/+148
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* Added the_literateStar Rauchenberger5 days6-1/+152
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* Added the_lionizedStar Rauchenberger5 days7-2/+155
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* Started writing a data validatorStar Rauchenberger5 days7-28/+39
| | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).
* Assigned IDs for the_jubilant, the_keen, and the_linearStar Rauchenberger5 days2-2/+243
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* Added the_linearStar Rauchenberger6 days4-2/+93
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* Added the_liberatedStar Rauchenberger6 days5-0/+107
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* Added the_keenStar Rauchenberger6 days5-1/+147
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* Added the_jubilantStar Rauchenberger7 days6-1/+210
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger7 days4-5/+310
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* Added the_invisibleStar Rauchenberger7 days5-1/+87
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* Added the_impressiveStar Rauchenberger7 days12-6/+194
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* Added the_hiveStar Rauchenberger7 days6-1/+412
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* Added the_hinterlandsStar Rauchenberger7 days2-0/+32
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* Assigned IDs for the_gold, the_graveyard, and the_greatStar Rauchenberger7 days2-2/+971
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* Added the_greatStar Rauchenberger7 days46-105/+2198
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* Added the_graveyardStar Rauchenberger7 days6-2/+91
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* Added the_goldStar Rauchenberger7 days1-0/+10
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* Assigned IDs for the_galleryStar Rauchenberger7 days2-2/+105
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* Added the_galleryStar Rauchenberger7 days9-41/+564
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* Assigned IDs for the_extravagantStar Rauchenberger8 days1-0/+133
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* Added the_extravagantStar Rauchenberger8 days17-0/+435
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* Converted to proto2Star Rauchenberger9 days6-6/+6
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Add gravity to paintings/portsStar Rauchenberger10 days2-3/+4
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* Assigned IDs for the_double_sidedStar Rauchenberger10 days2-1/+170
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* Added the_double_sidedStar Rauchenberger10 days24-1/+442
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* Assigned IDs for the_doorStar Rauchenberger10 days1-0/+18
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