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* Handled cyan doorsStar Rauchenberger2025-08-318-16/+16
* [Data] Small tweaksStar Rauchenberger2025-08-318-22/+34
* [Data] Small tweaksStar Rauchenberger2025-08-307-2/+16
* [Data] Bad logic in the_owl due to missing warpStar Rauchenberger2025-08-305-22/+23
* Changed how door location names are formattedStar Rauchenberger2025-08-30481-472/+385
* [Data] Wondrous gallery painting goes to huge roomStar Rauchenberger2025-08-301-1/+1
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger2025-08-3021-36/+42
* [Data] Added logic for Tenacious Color PaintingStar Rauchenberger2025-08-302-1/+9
* [Data] S1 Door is not a location anymoreStar Rauchenberger2025-08-291-3/+1
* [Data] Fix castle stairs (again)Star Rauchenberger2025-08-291-2/+2
* [Data] Replace move_paintings with receiversStar Rauchenberger2025-08-287-22/+51
* Couple of logic errorsStar Rauchenberger2025-08-283-3/+3
* Added requirements to Green Ending doorStar Rauchenberger2025-08-271-2/+27
* Letter requirements in apworldStar Rauchenberger2025-08-271-0/+16
* Prevent assigning ap_id==0Star Rauchenberger2025-08-271-1/+1
* Added control_centerStar Rauchenberger2025-08-2722-14/+837
* Added the_wordsStar Rauchenberger2025-08-268-3/+157
* Added the_wondrousStar Rauchenberger2025-08-269-3/+191
* Added the_wiseStar Rauchenberger2025-08-269-5/+351
* Added the_unkemptStar Rauchenberger2025-08-2617-4/+1023
* Added the_treeStar Rauchenberger2025-08-269-8/+441
* Added the_towerStar Rauchenberger2025-08-269-3/+837
* Added the_three_doorsStar Rauchenberger2025-08-2611-2/+398
* Added the_tenaciousStar Rauchenberger2025-08-2514-7/+201
* Added the_talentedStar Rauchenberger2025-08-258-1/+284
* Added the_symbolicStar Rauchenberger2025-08-2528-1/+1682
* Ok another Lime Pyramid connectionStar Rauchenberger2025-08-242-0/+25
* Connected up Lime PyramidStar Rauchenberger2025-08-242-0/+81
* Fixed typo in Blue Smiley Annex connectionStar Rauchenberger2025-08-241-1/+1
* Added daedalusStar Rauchenberger2025-08-24161-32/+10727
* Fixed a couple of missing connectionsStar Rauchenberger2025-08-213-0/+18
* Added the_unyieldingStar Rauchenberger2025-08-2146-12/+2370
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-20205-950/+950
* Added the_sweetStar Rauchenberger2025-08-207-0/+289
* Added the_sun_templeStar Rauchenberger2025-08-2010-2/+167
* Maps have display names nowStar Rauchenberger2025-08-2043-0/+43
* Added "endings" object typeStar Rauchenberger2025-08-208-7/+36
* Added the_sturdyStar Rauchenberger2025-08-207-2/+206
* Added the_stormyStar Rauchenberger2025-08-1912-0/+238
* Added the_sirenicStar Rauchenberger2025-08-197-1/+231
* Store IDs in a yaml fileStar Rauchenberger2025-08-192-5905/+1691
* Added the_shopStar Rauchenberger2025-08-184-1/+324
* Added the_revitalizedStar Rauchenberger2025-08-1812-2/+257
* Added the_repetitiveStar Rauchenberger2025-08-1822-30/+1513
* Added the_relentlessStar Rauchenberger2025-08-1812-0/+672
* Added the_quietStar Rauchenberger2025-08-186-0/+159
* Validate that nodes in game files are usedStar Rauchenberger2025-08-1822-26/+163
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-171-7/+0
* Fill the item pool with "Nothing"sStar Rauchenberger2025-08-171-0/+4
* Added the_plazaStar Rauchenberger2025-08-1714-2/+1216
class="p">; string name = 3; string path = 4; string clue = 5; string answer = 6; repeated string symbols = 7; repeated Proxy proxies = 8; uint64 required_door = 9; uint64 required_room = 11; } message Painting { uint64 id = 1; uint64 room_id = 2; string name = 9; string path = 10; string display_name = 4; string orientation = 3; bool move = 6; bool enter_only = 7; bool flipped = 8; bool exit_only = 11; uint64 required_door = 5; } message Port { uint64 id = 1; uint64 room_id = 2; string name = 3; string path = 4; string orientation = 5; uint64 required_door = 6; } message Keyholder { uint64 id = 1; uint64 room_id = 2; string name = 3; string path = 4; } message Letter { uint64 id = 3; uint64 ap_id = 5; uint64 room_id = 4; string key = 1; bool double = 2; string path = 6; } message Mastery { uint64 id = 1; uint64 ap_id = 2; uint64 room_id = 3; string name = 4; string path = 5; } message Room { uint64 id = 1; uint64 map_id = 8; string name = 2; string display_name = 3; repeated uint64 panels = 4; repeated uint64 paintings = 5; repeated uint64 letters = 6; repeated uint64 ports = 7; repeated uint64 doors = 9; repeated uint64 masteries = 10; repeated uint64 keyholders = 11; } message Map { uint64 id = 1; string name = 2; } message AllObjects { repeated Map maps = 7; repeated Room rooms = 1; repeated Door doors = 2; repeated Panel panels = 3; repeated Painting paintings = 4; repeated Port ports = 5; repeated Keyholder keyholders = 11; repeated Letter letters = 9; repeated Mastery masteries = 10; repeated Connection connections = 6; map<string, uint64> special_ids = 8; }