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* Ok another Lime Pyramid connectionStar Rauchenberger12 days2-0/+25
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* Connected up Lime PyramidStar Rauchenberger12 days2-0/+81
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* Fixed typo in Blue Smiley Annex connectionStar Rauchenberger13 days1-1/+1
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* Added daedalusStar Rauchenberger13 days159-8/+9179
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* Fixed a couple of missing connectionsStar Rauchenberger2025-08-213-0/+18
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* Added the_unyieldingStar Rauchenberger2025-08-2144-7/+2040
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-20205-950/+950
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* Added the_sweetStar Rauchenberger2025-08-205-0/+254
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* Added the_sun_templeStar Rauchenberger2025-08-208-1/+130
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* Maps have display names nowStar Rauchenberger2025-08-2043-0/+43
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger2025-08-207-7/+28
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* Added the_sturdyStar Rauchenberger2025-08-205-0/+157
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* Added the_stormyStar Rauchenberger2025-08-1910-0/+193
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* Added the_sirenicStar Rauchenberger2025-08-195-0/+187
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* Added the_shopStar Rauchenberger2025-08-182-0/+201
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* Added the_revitalizedStar Rauchenberger2025-08-1810-0/+136
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* Added the_repetitiveStar Rauchenberger2025-08-1820-26/+1010
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* Added the_relentlessStar Rauchenberger2025-08-1810-0/+409
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* Added the_quietStar Rauchenberger2025-08-185-0/+158
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* Validate that nodes in game files are usedStar Rauchenberger2025-08-1821-25/+162
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-171-7/+0
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* Added the_plazaStar Rauchenberger2025-08-1712-0/+797
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* Added the_perceptiveStar Rauchenberger2025-08-171-0/+7
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* Added the_partialStar Rauchenberger2025-08-177-0/+282
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* Added the_parthenonStar Rauchenberger2025-08-177-0/+162
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* Added the_owlStar Rauchenberger2025-08-1711-0/+630
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* Added the_orbStar Rauchenberger2025-08-176-0/+176
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* Added the_nuancedStar Rauchenberger2025-08-165-0/+238
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* Added the_livelyStar Rauchenberger2025-08-164-0/+86
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* Added the_literateStar Rauchenberger2025-08-164-0/+89
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* Added the_lionizedStar Rauchenberger2025-08-165-1/+93
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* Started writing a data validatorStar Rauchenberger2025-08-165-10/+17
| | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).
* Assigned IDs for the_jubilant, the_keen, and the_linearStar Rauchenberger2025-08-161-2/+2
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* Added the_linearStar Rauchenberger2025-08-153-1/+77
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* Added the_liberatedStar Rauchenberger2025-08-154-0/+89
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* Added the_keenStar Rauchenberger2025-08-154-0/+131
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* Added the_jubilantStar Rauchenberger2025-08-145-0/+194
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-143-5/+10
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* Added the_invisibleStar Rauchenberger2025-08-144-0/+37
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* Added the_impressiveStar Rauchenberger2025-08-1411-4/+161
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* Added the_hiveStar Rauchenberger2025-08-145-0/+393
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* Added the_hinterlandsStar Rauchenberger2025-08-141-0/+13
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* Added the_greatStar Rauchenberger2025-08-1445-6/+2080
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* Added the_graveyardStar Rauchenberger2025-08-145-1/+60
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* Added the_goldStar Rauchenberger2025-08-141-0/+10
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* Assigned IDs for the_galleryStar Rauchenberger2025-08-131-2/+2
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* Added the_galleryStar Rauchenberger2025-08-138-37/+438
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* Added the_extravagantStar Rauchenberger2025-08-1216-0/+433
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* Converted to proto2Star Rauchenberger2025-08-126-6/+6
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Add gravity to paintings/portsStar Rauchenberger2025-08-112-3/+4
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