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* Changed how door location names are formattedStar Rauchenberger2025-08-302-2/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-31/+31
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* Added the_sweetStar Rauchenberger2025-08-202-0/+216
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#ifndef GAME_DATA_H_9C42AC51
#define GAME_DATA_H_9C42AC51

#include <map>
#include <optional>
#include <string>
#include <vector>

enum class LingoColor {
  kNone,
  kBlack,
  kRed,
  kBlue,
  kYellow,
  kGreen,
  kOrange,
  kPurple,
  kBrown,
  kGray
};

constexpr int kLOCATION_NORMAL = 1;
constexpr int kLOCATION_REDUCED = 2;
constexpr int kLOCATION_INSANITY = 4;

enum class EntranceType {
  kNormal,
  kPainting,
  kSunwarp,
  kWarp,
  kPilgrimage,
  kCrossroadsRoofAccess,
};

enum class DoorType {
  kNormal,
  kSunwarp,
  kSunPainting,
};

struct Panel {
  int id;
  int room;
  std::string name;
  std::vector<LingoColor> colors;
  std::vector<int> required_rooms;
  std::vector<int> required_doors;
  std::vector<int> required_panels;
  bool check = false;
  bool exclude_reduce = false;
  bool achievement = false;
  std::string achievement_name;
  bool non_counting = false;
  int ap_location_id = -1;
  bool hunt = false;
};

struct ProgressiveRequirement {
  std::string item_name;
  int ap_item_id = -1;
  int quantity = 0;
};

struct Door {
  int id;
  int room;
  std::string name;
  std::string location_name;
  std::string item_name;
  std::string group_name;
  bool skip_location = false;
  bool skip_item = false;
  bool is_event = false;
  std::vector<int> panels;
  bool exclude_reduce = true;
  std::vector<ProgressiveRequirement> progressives;
  int ap_item_id = -1;
  int group_ap_item_id = -1;
  int ap_location_id = -1;
  DoorType type = DoorType::kNormal;
};

struct Exit {
  int destination_room;
  std::optional<int> door;
  EntranceType type = EntranceType::kNormal;
};

struct PaintingExit {
  std::string id;
  std::optional<int> door;
};

struct Room {
  std::string name;
  std::vector<Exit> exits;
  std::vector<PaintingExit> paintings;
  std::vector<int> sunwarps;
  std::vector<int> panels;
};

struct Location {
  std::string name;
  std::string ap_location_name;
  int ap_location_id = -1;
  int room;
  std::vector<int> panels;
  int classification = 0;
  bool hunt = false;
};

struct MapArea {
  int id;
  std::string name;
  std::vector<Location> locations;
  int map_x;
  int map_y;
  int classification = 0;
  bool hunt = false;
};

enum class SubwaySunwarpType {
  kEnter,
  kExit,
  kFinal
};

struct SubwaySunwarp {
  int dots;
  SubwaySunwarpType type;

  bool operator<(const SubwaySunwarp& rhs) const;
};

struct SubwayItem {
  int id;
  int x;
  int y;
  std::optional<int> door;
  std::vector<std::string> paintings;
  std::vector<std::string> tags;
  std::optional<SubwaySunwarp> sunwarp;
  std::optional<std::string> special;
};

const std::vector<MapArea>& GD_GetMapAreas();
const MapArea& GD_GetMapArea(int id);
int GD_GetRoomByName(const std::string& name);
const Room& GD_GetRoom(int room_id);
const std::vector<Door>& GD_GetDoors();
const Door& GD_GetDoor(int door_id);
int GD_GetDoorByName(const std::string& name);
const Panel& GD_GetPanel(int panel_id);
int GD_GetRoomForPainting(const std::string& painting_id);
const std::vector<int>& GD_GetAchievementPanels();
int GD_GetItemIdForColor(LingoColor color);
const std::vector<int>& GD_GetSunwarpDoors();
int GD_GetRoomForSunwarp(int index);
const std::vector<SubwayItem>& GD_GetSubwayItems();
const SubwayItem& GD_GetSubwayItem(int id);
int GD_GetSubwayItemForPainting(const std::string& painting_id);
int GD_GetSubwayItemForSunwarp(const SubwaySunwarp& sunwarp);

#endif /* end of include guard: GAME_DATA_H_9C42AC51 */