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* Changed how door location names are formattedStar Rauchenberger2025-08-303-3/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-202-32/+32
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added the_sirenicStar Rauchenberger2025-08-195-0/+187
12' href='#n112'>112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
name: "Main Area"
display_name: "Main Area"
panels {
  name: "SPECIES"
  path: "Panels/Room_1/panel_1"
  clue: "species"
  answer: "evolution"
  symbols: "null"
}
panels {
  name: "PERSONALITY"
  path: "Panels/Room_1/panel_2"
  clue: "personality"
  answer: "growth"
  symbols: "null"
}
panels {
  name: "CONSTITUTION"
  path: "Panels/Room_1/panel_3"
  clue: "constitution"
  answer: "amendment"
  symbols: "null"
}
panels {
  name: "GAME"
  path: "Panels/Room_1/panel_4"
  clue: "game"
  answer: "expansion"
  symbols: "null"
}
panels {
  name: "SCIENCE"
  path: "Panels/Room_1/panel_5"
  clue: "science"
  answer: "discovery"
  symbols: "null"
}
panels {
  name: "SCHOOL"
  path: "Panels/Room_1/panel_6"
  clue: "school"
  answer: "graduation"
  symbols: "null"
}
panels {
  name: "BUILDING"
  path: "Panels/Room_1/panel_7"
  clue: "building"
  answer: "construction"
  symbols: "null"
}
panels {
  name: "STRUCTURE"
  path: "Panels/Room_1/panel_8"
  clue: "structure"
  answer: "construction"
  symbols: "null"
}
panels {
  name: "CATERPILLAR"
  path: "Panels/Room_1/panel_9"
  clue: "caterpillar"
  answer: "metamorphosis"
  symbols: "null"
}
panels {
  name: "KNOWLEDGE"
  path: "Panels/Room_1/panel_10"
  clue: "knowledge"
  answer: "learning"
  symbols: "null"
}
panels {
  name: "GENE"
  path: "Panels/Room_1/panel_11"
  clue: "gene"
  answer: "mutation"
  symbols: "null"
}
panels {
  name: "CREATURE"
  path: "Panels/Room_1/panel_12"
  clue: "creature"
  answer: "mutation"
  symbols: "null"
}
panels {
  name: "ARTICLE"
  path: "Panels/Room_1/panel_13"
  clue: "article"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "BOOK"
  path: "Panels/Room_1/panel_14"
  clue: "book"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "TEXT"
  path: "Panels/Room_1/panel_15"
  clue: "text"
  answer: "revision"
  symbols: "null"
}
panels {
  name: "POSITION (1)"
  path: "Panels/Room_1/panel_16"
  clue: "position"
  answer: "motion"
  symbols: "null"
}
panels {
  name: "POSITION (2)"
  path: "Panels/Room_1/panel_17"
  clue: "position"
  answer: "acceleration"
  symbols: "null"
}
panels {
  name: "POSITION (3)"
  path: "Panels/Room_1/panel_18"
  clue: "position"
  answer: "jerk"
  symbols: "null"
}
ports {
  name: "GALLERY"
  path: "Components/Warps/worldport"
  orientation: "southwest" # uhhhh this is new
}