about summary refs log tree commit diff stats
path: root/data/maps/the_revitalized/rooms/Hidden Room.txtpb
Commit message (Collapse)AuthorAgeFilesLines
* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
|
* Added the_revitalizedStar Rauchenberger2025-08-181-0/+9
n140' href='#n140'>140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213
//
//  GameModeSelection.m
//  Cartographic
//
//  Created by Starla Insigna on 8/18/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "GameModeSelection.h"
#import "TutorialMode.h"
#import "ClassicGameMode.h"
#import "UIImage+ColorMasking.h"

@implementation GameModeSelection

@synthesize name, location, unlocked;

- (id)initWithName:(NSString*)m_name location:(NSString*)m_location filename:(NSString*)filename unlocked:(BOOL)m_unlocked;
{
    self = [super init];
    
    if (nil != self)
    {
        self.anchorPoint = CGPointMake(0.5f, 0.5f);
        
        name = m_name;
        location = m_location;
        unlocked = m_unlocked;
        
        NSString* filenameMod;
        
        if (unlocked)
        {
            filenameMod = [NSString stringWithFormat:@"%@-unlocked", filename];
        } else {
            filenameMod = [NSString stringWithFormat:@"%@-locked", filename];
            name = [@"" stringByPaddingToLength:name.length withString:@"?" startingAtIndex:0];
            location = [@"" stringByPaddingToLength:location.length withString:@"?" startingAtIndex:0];
        }
        
        // First, create the frame that we will put the level picture inside
        CGImageRef framestuff = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"framestuff" ofType:@"png"]] CGImage];
        CGImageRef topLeftRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(0, 0, 8, 8));
        CGImageRef topRightRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(8, 0, 8, 8));
        CGImageRef bottomLeftRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(0, 8, 8, 8));
        CGImageRef bottomRightRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(8, 8, 8, 8));
        CGImageRef topBorderRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(0, 16, 8, 8));
        CGImageRef leftBorderRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(8, 16, 8, 8));
        CGImageRef rightBorderRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(0, 24, 8, 8));
        CGImageRef bottomBorderRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(8, 24, 8, 8));
        UIImage* topLeft = [UIImage imageWithCGImage:topLeftRef];
        UIImage* topRight = [UIImage imageWithCGImage:topRightRef];
        UIImage* bottomLeft = [UIImage imageWithCGImage:bottomLeftRef];
        UIImage* bottomRight = [UIImage imageWithCGImage:bottomRightRef];
        UIImage* topBorder = [UIImage imageWithCGImage:topBorderRef];
        UIImage* leftBorder = [UIImage imageWithCGImage:leftBorderRef];
        UIImage* rightBorder = [UIImage imageWithCGImage:rightBorderRef];
        UIImage* bottomBorder = [UIImage imageWithCGImage:bottomBorderRef];
        CGImageRelease(topLeftRef);
        CGImageRelease(topRightRef);
        CGImageRelease(bottomLeftRef);
        CGImageRelease(bottomRightRef);
        CGImageRelease(topBorderRef);
        CGImageRelease(leftBorderRef);
        CGImageRelease(rightBorderRef);
        CGImageRelease(bottomBorderRef);
        
        CGSize boxSize = CGSizeMake(128+12, 128+12);
        UIGraphicsBeginImageContext(boxSize);
        CGContextRef context = UIGraphicsGetCurrentContext();
        [topLeft drawInRect:CGRectMake(0, 0, 8, 8)];
        [topBorder drawInRect:CGRectMake(8, 0, boxSize.width-16, 8)];
        [topRight drawInRect:CGRectMake(8+boxSize.width-16, 0, 8, 8)];
        [rightBorder drawInRect:CGRectMake(8+boxSize.width-16, 8, 8, boxSize.height-16)];
        [bottomRight drawInRect:CGRectMake(8+boxSize.width-16, 8+boxSize.height-16, 8, 8)];
        [bottomBorder drawInRect:CGRectMake(8, 8+boxSize.height-16, boxSize.width-16, 8)];
        [bottomLeft drawInRect:CGRectMake(0, 8+boxSize.height-16, 8, 8)];
        [leftBorder drawInRect:CGRectMake(0, 8, 8, boxSize.height-16)];
        CGContextSetFillColorWithColor(context, [[UIColor whiteColor] CGColor]);
        CGContextFillRect(context, CGRectMake(8, 8, boxSize.width-16, boxSize.height-16));
        UIImage* selectionBackground = UIGraphicsGetImageFromCurrentImageContext();
        
        // Now we want to put the level image inside the frame without messing up the frame itself
        UIImage* innerPicture = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:filename ofType:@"png"]];
        CGContextClipToMask(context, CGRectMake(0, 0, boxSize.width, boxSize.height), [[selectionBackground opaqueMaskFromWhiteImage] CGImage]);
        [innerPicture drawInRect:CGRectMake(6, 6, 128, 128)];
        selectionBackground = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        // The frame needs a shadow, so let's redraw it in a new context
        UIGraphicsBeginImageContext(CGSizeMake(boxSize.width+10, boxSize.height+10));
        context = UIGraphicsGetCurrentContext();
        CGContextSaveGState(context);
        
        if (unlocked)
        {
            CGContextSetShadow(context, CGSizeMake(-6, 6), 4.0f);
            [selectionBackground drawInRect:CGRectMake(10, 0, boxSize.width, boxSize.height)];
        } else {
            // Draw the picture in grayscale if the level has not yet been unlocked
            CGContextClipToMask(context, CGRectMake(10, 0, boxSize.width, boxSize.height), [selectionBackground CGImage]);
            CGContextSetFillColorWithColor(context, [[UIColor whiteColor] CGColor]);
            CGContextFillRect(context, CGRectMake(10, 0, boxSize.width, boxSize.height));
            CGContextRestoreGState(context);
            
            CGContextSaveGState(context);
            CGContextSetShadow(context, CGSizeMake(-6, 6), 4.0f);
            [selectionBackground drawInRect:CGRectMake(10, 0, boxSize.width, boxSize.height) blendMode:kCGBlendModeLuminosity alpha:1.0];
        }
        
        CGContextRestoreGState(context);
        CGImageRef pictureRef = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
        
        CCSprite* picture = [CCSprite spriteWithCGImage:pictureRef key:[NSString stringWithFormat:@"gms-%@", filenameMod]];
        
        // We're also going to need a "selected" image state for the button
        CGContextSaveGState(context);
        CGContextClipToMask(context, CGRectMake(10, 0, boxSize.width, boxSize.height), [selectionBackground CGImage]);
        CGContextSetFillColorWithColor(context, [[UIColor colorWithRed:0 green:0 blue:0 alpha:0.5] CGColor]);
        CGContextFillRect(context, CGRectMake(10, 0, boxSize.width, boxSize.height));
        CGContextRestoreGState(context);
        CGImageRef selectedButtonRef = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
        UIGraphicsEndImageContext();
        CCSprite* selectedButton = [CCSprite spriteWithCGImage:selectedButtonRef key:[NSString stringWithFormat:@"gms-%@-selected", filenameMod]];
        
        CCMenuItemSprite* pictureMenuItem = [CCMenuItemSprite itemFromNormalSprite:picture selectedSprite:selectedButton target:self selector:@selector(buttonTapped)];
        CCMenu* theMenu = [CCMenu menuWithItems:pictureMenuItem, nil];
        theMenu.position = ccp(-5, 0);
        [self addChild:theMenu];
        
        // Render the titles
        UIFont* titleFont = [UIFont fontWithName:@"AmericanTypewriter-Bold" size:18.0f];
        CGSize titleSize = [location sizeWithFont:titleFont constrainedToSize:CGSizeMake(128, 0)];
        UIFont* subtitleFont = [UIFont fontWithName:@"AmericanTypewriter" size:18.0f];
        CGSize subtitleSize = [name sizeWithFont:subtitleFont constrainedToSize:CGSizeMake(128, 0)];
        CGSize combinedTitleSize = CGSizeMake(128, titleSize.height + 10 + subtitleSize.height + 10);
        
        UIGraphicsBeginImageContext(combinedTitleSize);
        context = UIGraphicsGetCurrentContext();
        CGContextSetShadow(context, CGSizeMake(-6, 6), 4.0f);
        [location drawInRect:CGRectMake(10, 0, 128, titleSize.height) withFont:titleFont lineBreakMode:UILineBreakModeWordWrap alignment:UITextAlignmentCenter];
        [name drawInRect:CGRectMake(10, titleSize.height, 128, subtitleSize.height) withFont:subtitleFont lineBreakMode:UILineBreakModeWordWrap alignment:UITextAlignmentCenter];
        
        CGImageRef titleImage = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
        UIGraphicsEndImageContext();
        CCSprite* titleSprite = [CCSprite spriteWithCGImage:titleImage key:[NSString stringWithFormat:@"gms-%@-title", filenameMod]];
        titleSprite.position = ccp(-10, (boxSize.height)/2+(combinedTitleSize.height)/2);
        [self addChild:titleSprite];
    }
    
    return self;
}

- (id)initWithName:(NSString *)m_name location:(NSString *)m_location filename:(NSString *)m_filename highscore:(int)m_highscore
{
    self = [self initWithName:m_name location:m_location filename:m_filename unlocked:YES];
    
    if (nil != self)
    {
        if (m_highscore != 0)
        {
            // Render the highscore label
            NSString* highscoreString = [NSString stringWithFormat:@"Highscore: %d", m_highscore];
            UIFont* highscoreFont = [UIFont fontWithName:@"AmericanTypewriter" size:16.0f];
            CGSize highscoreSize = [highscoreString sizeWithFont:highscoreFont];
            
            UIGraphicsBeginImageContext(CGSizeMake(highscoreSize.width+10, highscoreSize.height+10));
            CGContextRef context = UIGraphicsGetCurrentContext();
            CGContextSetShadow(context, CGSizeMake(-6, 6), 4.0f);
            [highscoreString drawInRect:CGRectMake(10, 0, highscoreSize.width, highscoreSize.height) withFont:highscoreFont];
            
            CGImageRef highscoreImage = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
            UIGraphicsEndImageContext();
            CCSprite* highscoreSprite = [CCSprite spriteWithCGImage:highscoreImage key:[NSString stringWithFormat:@"gms-%@-highscore", m_filename]];
            highscoreSprite.position = ccp((128-highscoreSize.width)/2, 0-64-(highscoreSize.height)/2-10);
            [self addChild:highscoreSprite];
        }
    }
    
    return self;
}

- (id)initWithName:(NSString *)m_name location:(NSString *)m_location filename:(NSString *)m_filename unlockCondition:(NSString*)m_unlockCondition
{
    self = [self initWithName:m_name location:m_location filename:m_filename unlocked:NO];
    
    if (nil != self)
    {
        unlockCondition = m_unlockCondition;
    }
    
    return self;
}

- (void)buttonTapped
{
    if (unlocked)
    {
        if ([name isEqual:@"Tutorial"])
        {
            [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]];
        } else if ([name isEqual:@"Collect"])
        {
            [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]];
        }
    } else {
        UIAlertView* alertView = [[UIAlertView alloc] initWithTitle:@"To unlock this game mode:" message:unlockCondition delegate:nil cancelButtonTitle:@"Cancel" otherButtonTitles:nil];
        [alertView show];
        [alertView release];
    }
}

@end