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* Changed how door location names are formattedStar Rauchenberger2025-08-3010-10/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger2025-08-301-1/+1
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-207-99/+99
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added the_repetitiveStar Rauchenberger2025-08-1813-0/+954
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#ifndef TOOLS_DATAPACKER_CONTAINER_H_
#define TOOLS_DATAPACKER_CONTAINER_H_

#include <cstdint>
#include <map>
#include <optional>
#include <string>

#include "proto/data.pb.h"

namespace com::fourisland::lingo2_archipelago {

class Container {
 public:
  uint64_t FindOrAddMap(std::string map_name);

  uint64_t FindOrAddRoom(std::optional<std::string> map_name,
                         std::string room_name,
                         std::optional<std::string> map_fallback);

  uint64_t FindOrAddPainting(std::optional<std::string> map_name,
                             std::optional<std::string> room_name,
                             std::string painting_name,
                             std::optional<std::string> map_fallback,
                             std::optional<std::string> room_fallback);

  uint64_t FindOrAddPort(std::optional<std::string> map_name,
                         std::optional<std::string> room_name,
                         std::string port_name,
                         std::optional<std::string> map_fallback,
                         std::optional<std::string> room_fallback);

  uint64_t FindOrAddPanel(std::optional<std::string> map_name,
                          std::optional<std::string> room_name,
                          std::string panel_name,
                          std::optional<std::string> map_fallback,
                          std::optional<std::string> room_fallback);

  uint64_t FindOrAddLetter(std::string key, bool level2);

  uint64_t FindLetterByName(std::string letter_name);

  uint64_t FindOrAddEnding(std::string ending_name);

  uint64_t FindOrAddMastery(std::optional<std::string> map_name,
                            std::optional<std::string> room_name,
                            std::string mastery_name,
                            std::optional<std::string> map_fallback,
                            std::optional<std::string> room_fallback);

  uint64_t FindOrAddKeyholder(std::optional<std::string> map_name,
                              std::optional<std::string> room_name,
                              std::string keyholder_name,
                              std::optional<std::string> map_fallback,
                              std::optional<std::string> room_fallback);

  uint64_t FindOrAddDoor(std::optional<std::string> map_name,
                         std::string door_name,
                         std::optional<std::string> map_fallback);

  void AddConnection(const Connection& connection);

  uint64_t FindOrAddProgressive(std::string prog_name);

  uint64_t FindOrAddDoorGroup(std::string group_name);

  AllObjects& all_objects() { return all_objects_; }

 private:
  AllObjects all_objects_;

  std::map<std::string, uint64_t> map_id_by_name_;
  std::map<std::string, std::map<std::string, uint64_t>>
      room_id_by_map_room_names_;
  std::map<std::string, std::map<std::string, std::map<std::string, uint64_t>>>
      painting_id_by_map_room_painting_names_;
  std::map<std::string, std::map<std::string, std::map<std::string, uint64_t>>>
      port_id_by_map_room_port_names_;
  std::map<std::string, std::map<std::string, std::map<std::string, uint64_t>>>
      panel_id_by_map_room_panel_names_;
  std::map<std::string, uint64_t> letter_id_by_name_;
  std::map<std::string, std::map<std::string, std::map<std::string, uint64_t>>>
      mastery_id_by_map_room_mastery_names_;
  std::map<std::string, std::map<std::string, std::map<std::string, uint64_t>>>
      keyholder_id_by_map_room_keyholder_names_;
  std::map<std::string, std::map<std::string, uint64_t>>
      door_id_by_map_door_names_;
  std::map<std::string, uint64_t> ending_id_by_name_;
  std::map<std::string, uint64_t> progressive_id_by_name_;
  std::map<std::string, uint64_t> door_group_id_by_name_;
};

}  // namespace com::fourisland::lingo2_archipelago

#endif /* TOOLS_DATAPACKER_CONTAINER_H_ */