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* [Data] Fixed some stuff for worldport shuffleStar Rauchenberger3 days1-1/+1
* [Data] Annotate shuffleable portsStar Rauchenberger4 days3-3/+11
* [Data] Added the hidden EYE panel in the anti collectable roomStar Rauchenberger12 days2-5/+9
* Add anti-collectable locationStar Rauchenberger12 days2-1/+6
* Added door groupsStar Rauchenberger2025-09-072-2/+2
* Changed how door location names are formattedStar Rauchenberger2025-08-3010-10/+0
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger2025-08-301-1/+1
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-207-99/+99
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Added the_repetitiveStar Rauchenberger2025-08-1813-0/+954
weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Maze Cold Area"
display_name: "Courtyard"
panels {
  name: "COLD"
  path: "Panels/Maze/maze_11"
  clue: "cold"
  answer: "hot"
  symbols: SUN
}