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* Added keyholder sanityStar Rauchenberger2025-09-021-0/+1
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* Changed how door location names are formattedStar Rauchenberger2025-08-306-5/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Added the_tenaciousStar Rauchenberger2025-08-252-4/+2
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-203-19/+19
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added the_partialStar Rauchenberger2025-08-177-0/+282
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doors {
  name: "Outside Puzzles"
  type: EVENT
  doors { map: "the_great" name: "Red Against Blue Gravestone" }
  doors { map: "the_great" name: "Into The Mouth Gravestone" }
  doors { map: "the_great" name: "The Landscapes Gravestone" }
  doors { map: "the_great" name: "The Maze Gravestone" }
  doors { map: "the_great" name: "Building Building Gravestone" }
  doors { map: "the_linear" name: "Behind The Keen Gravestone" }
  # TODO: gravestones
  # The Tree (the_tree)
  # The Three Doors (the_three_doors)
}
doors {
  name: "Mausoleum Door"
  type: EVENT
  panels { room: "Outside" name: "FOOT" }
  panels { room: "Outside" name: "SEVERE" }
}
doors {
  name: "Double Letters"
  type: EVENT
  switches: "double_letters"
  # TODO: once again, not sure whether this is how it should work
}