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* Separate The Orb's middle port into own regionStar Rauchenberger2025-09-283-14/+23
* Added display names to portsStar Rauchenberger2025-09-282-0/+3
* [Data] Fixed some stuff for worldport shuffleStar Rauchenberger2025-09-222-3/+3
* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-212-3/+6
* Changed how door location names are formattedStar Rauchenberger2025-08-304-4/+0
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-12/+12
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Validate that nodes in game files are usedStar Rauchenberger2025-08-182-1/+4
* Added the_orbStar Rauchenberger2025-08-176-0/+176
/a> 100 101
name: "Starting Room"
panel_display_name: "Starting Room"
panels {
  name: "HI"
  path: "Panels/Entry/entry_proxying_1"
  clue: "hi"
  answer: "hi"
  proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" }
  proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
  proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
  proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
  proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
  proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
  name: "TRICK"
  path: "Panels/Entry/side_1"
  clue: "trick"
  answer: "trick"
  proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
  name: "EYE"
  path: "Panels/Entry/front_1"
  clue: "eye"
  answer: "i"
  #symbols: ZERO
  # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
  # when symbol shuffle is on.
}
panels {
  name: "HINT"
  path: "Panels/Entry/second_right"
  clue: "hint"
  answer: "hint"
}
panels {
  name: "THIN"
  path: "Panels/Entry/second_left"
  clue: "thin"
  answer: "thin"
}
panels {
  name: "THAN"
  path: "Panels/D/d_entry"
  clue: "than"
  answer: "than"
}
panels {
  name: "Gift Maps"
  exclude_from_panelsanity: true
  path: "Components/GiftMapEntrance/Panel"
  clue: "player"
  answer: ""
  # The puzzle solution doesn't matter. We'll change it to the player's name
  # for fun.
  symbols: QUESTION
  proxies { answer: "gongus" path: "Components/GiftMapEntrance/GongusPanel" }
  proxies { answer: "hatkirby" path: "Components/GiftMapEntrance/HatkirbyPanel" }
  proxies { answer: "icely" path: "Components/GiftMapEntrance/IcelyPanel" }
  proxies { answer: "kirby" path: "Components/GiftMapEntrance/KirbyPanel" }
  proxies { answer: "kiwi" path: "Components/GiftMapEntrance/KiwiPanel" }
  proxies { answer: "q" path: "Components/GiftMapEntrance/QPanel" }
  proxies { answer: "souvey" path: "Components/GiftMapEntrance/SouveyPanel" }
  proxies { answer: "star" path: "Components/GiftMapEntrance/StarPanel" }
  required_door { name: "Gift Maps Entrance" }
}
letters {
  key: "h"
  path: "Components/Collectables/h"
}
letters {
  key: "i"
  path: "Components/Collectables/i"
}
letters {
  key: "n"
  path: "Components/Collectables/n"
}
letters {
  key: "t"
  path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
  name: "OWL"
  path: "Components/Paintings/owl"
  move: true # how do
  enter_only: true
  orientation: "north"
  required_door { name: "Least Blue Last Panels" }
  display_name: "Near Trick Painting"
}
paintings {
  name: "PAINS"
  path: "Components/Paintings/pains3"
  enter_only: true
  orientation: "east"
  required_door { name: "Near D Room Painting" }
  display_name: "Near D Room Painting"
}