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* Changed how door location names are formattedStar Rauchenberger2025-08-302-2/+0
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-8/+8
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Added the_livelyStar Rauchenberger2025-08-164-0/+86
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
# The Gallery is interesting because there's so many cross-map requirements.
doors {
  name: "Darkroom Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "DARKROOM" }
  panels { map: "the_darkroom" room: "First Room" name: "BISON" }
  panels { map: "the_darkroom" room: "First Room" name: "FISH" }
  panels { map: "the_darkroom" room: "First Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "First Room" name: "KOI" }
  panels { map: "the_darkroom" room: "First Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Second Room" name: "BISON" }
  panels { map: "the_darkroom" room: "Second Room" name: "FISH" }
  panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" }
  panels { map: "the_darkroom" room: "Second Room" name: "KOI" }
  panels { map: "the_darkroom" room: "Second Room" name: "TUNA" }
  panels { map: "the_darkroom" room: "Third Room" name: "CULTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TURNS" }
  panels { map: "the_darkroom" room: "Third Room" name: "COINS" }
  panels { map: "the_darkroom" room: "Third Room" name: "INKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LINKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" }
  panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" }
  panels { map: "the_darkroom" room: "Third Room" name: "KOI" }
  complete_at: 1
}
doors {
  name: "Butterfly Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "BUTTERFLY" }
  required_room { map: "the_butterfly" name: "Main Area" }
}
doors {
  name: "Between Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "BETWEEN" }
  panels { map: "the_between" room: "Main Area" name: "SUN" }
  panels { map: "the_between" room: "Main Area" name: "KOI" }
  panels { map: "the_between" room: "Main Area" name: "SUN KOI" }
  panels { map: "the_between" room: "Main Area" name: "CHOP" }
  panels { map: "the_between" room: "Main Area" name: "YOU" }
  panels { map: "the_between" room: "Main Area" name: "PLOT" }
  panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" }
  panels { map: "the_between" room: "Main Area" name: "OUT" }
  panels { map: "the_between" room: "Main Area" name: "SEW" }
  panels { map: "the_between" room: "Main Area" name: "NEAR" }
  panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" }
  panels { map: "the_between" room: "Main Area" name: "SHINE" }
  panels { map: "the_between" room: "Main Area" name: "CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" }
  panels { map: "the_between" room: "Main Area" name: "NEW" }
  panels { map: "the_between" room: "Main Area" name: "DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" }
  panels { map: "the_between" room: "Main Area" name: "FOUR" }
  panels { map: "the_between" room: "Main Area" name: "CAUGHT" }
  panels { map: "the_between" room: "Main Area" name: "NET" }
  panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" }
  panels { map: "the_between" room: "Main Area" name: "GREEN" }
  panels { map: "the_between" room: "Main Area" name: "THINK" }
  panels { map: "the_between" room: "Main Area" name: "LION" }
  panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" }
  panels { map: "the_between" room: "Main Area" name: "MOON" }
  panels { map: "the_between" room: "Main Area" name: "POWER" }
  panels { map: "the_between" room: "Main Area" name: "MOON POWER" }
  panels { map: "the_between" room: "Control Center Side" name: "RIGHT" }
  complete_at: 1
}
doors {
  name: "Entry Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "ENTRY" }
  panels { map: "the_entry" room: "Eye Room" name: "I" }
}
doors {
  name: "Wise Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WISE" }
  # TODO: any panel in The Wise
}
doors {
  name: "Tree Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "TREE" }
  # TODO: any panel in The Tree
}
doors {
  name: "Unyielding Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "UNYIELDING" }
  # TODO: Enter the room where the warp from The Digital is
}
doors {
  name: "Graveyard Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "GRAVEYARD" }
  # TODO: Enter The Graveyard
}
doors {
  name: "Control Center Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "CC" }
  # TODO: Collect M1 in The Impressive
}
doors {
  name: "Tower Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "TOWER" }
  # TODO: Enter The Tower
}
doors {
  name: "Wondrous Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WONDROUS" }
  # TODO: any panel in The Wondrous
}
doors {
  name: "Rainbow Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "RAINBOW" }
  # TODO: Enter the room with the rainbow painting in Daedalus
}
doors {
  name: "Words Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "WORDS" }
  # TODO: Enter The Words
}
doors {
  name: "Colorful Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "COLORFUL" }
  required_room { map: "the_colorful" name: "White Room" }
}
doors {
  name: "Castle Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "CASTLE" }
  # TODO: Enter the castle in Daedalus
}
doors {
  name: "Sun Temple Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "SUNTEMPLE" }
  # TODO: Enter The Sun Temple
}
doors {
  name: "Ancient Painting"
  type: ITEM_ONLY
  move_paintings { room: "Main Area" name: "ANCIENT" }
  # TODO: Enter The Ancient
}
doors {
  name: "Gallery Extension"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Daedalus Extension" name: "WHERE" }
  location_room: "Daedalus Extension"
}
doors {
  name: "Back Door"
  type: EVENT
  receivers: "Components/Doors/entry_1"
  doors { name: "Darkroom Painting" }
  doors { name: "Butterfly Painting" }
  doors { name: "Between Painting" }
  doors { name: "Entry Painting" }
  doors { name: "Wise Painting" }
  doors { name: "Tree Painting" }
  doors { name: "Unyielding Painting" }
  doors { name: "Graveyard Painting" }
  doors { name: "Control Center Painting" }
  doors { name: "Tower Painting" }
  doors { name: "Wondrous Painting" }
  doors { name: "Rainbow Painting" }
  doors { name: "Words Painting" }
  doors { name: "Colorful Painting" }
  doors { name: "Castle Painting" }
  doors { name: "Sun Temple Painting" }
  doors { name: "Ancient Painting" }
  doors { name: "Gallery Extension" }
}
doors {
  name: "Ending Door"
  type: STANDARD
  receivers: "Components/Doors/entry_3"
  panels { room: "Back Room" name: "UNYIELDING" }
  panels { room: "Back Room" name: "TREE" }
  location_room: "Back Room"
}