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* (Almost) all panels are locations or connections nowStar Rauchenberger2025-11-011-0/+11
* Annotate "worldport entrances"Star Rauchenberger2025-10-191-0/+4
* Added display names to portsStar Rauchenberger2025-09-281-0/+1
* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-211-1/+2
* Added keyholder sanityStar Rauchenberger2025-09-021-0/+1
* Changed how door location names are formattedStar Rauchenberger2025-08-303-3/+0
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-12/+12
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Assigned IDs for the_jubilant, the_keen, and the_linearStar Rauchenberger2025-08-161-2/+2
* Added the_jubilantStar Rauchenberger2025-08-145-0/+194
.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef CONSTS_H_9561E49C
#define CONSTS_H_9561E49C

const int GAME_WIDTH = 720;
const int GAME_HEIGHT = 480;

const int CANVAS_WIDTH = 240;
const int CANVAS_HEIGHT = 160;

const int LUCAS_MOVEMENT_SPEED = 2;
const int PARTY_FRAME_DELAY = 20; // true delay is this divided by movement speed (so for Lucas walking it's 10)

const int MESSAGE_TEXT_WIDTH = 196;

const int NUM_SPRITE_LAYERS = 2;

#endif /* end of include guard: CONSTS_H_9561E49C */