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path: root/data/maps/the_jubilant/rooms/Main Area.txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-12/+12
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* Added the_jubilantStar Rauchenberger2025-08-141-0/+103
119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241
extends Node2D


func _ready():
	# Some helpful logging.
	if Steam.isSubscribed():
		global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
	else:
		global._print("Provisioning failed.")

	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Increase the WebSocket input buffer size so that we can download large
	# data packages.
	ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)

	# Create the global AP manager, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
		var ap_instance = ap_script.new()
		ap_instance.name = "Archipelago"

		ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
		ap_instance.SCRIPT_keyboard = load("user://maps/Archipelago/keyboard.gd")
		ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
		ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
		ap_instance.SCRIPT_victoryListener = load("user://maps/Archipelago/victoryListener.gd")

		global.add_child(ap_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/collectable.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolder.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/keyHolderChecker.gd"))
		installScriptExtension(
			ResourceLoader.load("user://maps/Archipelago/keyHolderResetterListener.gd")
		)
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panel.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/visibilityListener.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))

		var proto_script = load("user://maps/Archipelago/generated/proto.gd")
		var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
		var gamedata_instance = gamedata_script.new(proto_script)
		gamedata_instance.load(
			FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
		)
		gamedata_instance.name = "Gamedata"
		global.add_child(gamedata_instance)

		var messages_script = load("user://maps/Archipelago/messages.gd")
		var messages_instance = messages_script.new()
		messages_instance.name = "Messages"
		global.add_child(messages_instance)

		var textclient_script = load("user://maps/Archipelago/textclient.gd")
		var textclient_instance = textclient_script.new()
		textclient_instance.name = "Textclient"
		global.add_child(textclient_instance)

	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")
	ap.connect("ap_connected", connectionSuccessful)
	ap.connect("could_not_connect", connectionUnsuccessful)
	ap.connect("connect_status", connectionStatus)

	# Populate textboxes with AP settings.
	$Panel/server_box.text = ap.ap_server
	$Panel/player_box.text = ap.ap_user
	$Panel/password_box.text = ap.ap_pass

	var history_box = $Panel/connection_history
	if ap.connection_history.is_empty():
		history_box.disabled = true
	else:
		history_box.disabled = false

		var i = 0
		for details in ap.connection_history:
			history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
			i += 1

	history_box.get_popup().connect("id_pressed", historySelected)

	# Show client version.
	$Panel/title.text = "ARCHIPELAGO (%d.%d)" % [gamedata.objects.get_version(), ap.MOD_VERSION]

	# Increase font size in text boxes.
	$Panel/server_box.add_theme_font_size_override("font_size", 36)
	$Panel/player_box.add_theme_font_size_override("font_size", 36)
	$Panel/password_box.add_theme_font_size_override("font_size", 36)

	# Set up version mismatch dialog.
	$Panel/VersionMismatch.connect("confirmed", startGame)
	$Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
	childScript.take_over_path(parentScriptPath)


func connectionStatus(message):
	var popup = self.get_node("Panel/AcceptDialog")
	popup.title = "Connecting to Archipelago"
	popup.dialog_text = message
	popup.exclusive = true
	popup.get_ok_button().visible = false
	popup.popup_centered()


func connectionSuccessful():
	var ap = global.get_node("Archipelago")
	var gamedata = global.get_node("Gamedata")

	# Check for major version mismatch.
	if ap.apworld_version[0] != gamedata.objects.get_version():
		$Panel/AcceptDialog.exclusive = false

		var popup = self.get_node("Panel/VersionMismatch")
		popup.title = "Version Mismatch!"
		popup.dialog_text = (
			"This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
			% [
				ap.apworld_version[0],
				ap.apworld_version[1],
				gamedata.objects.get_version(),
				ap.MOD_VERSION
			]
		)
		popup.exclusive = true
		popup.popup_centered()

		return

	startGame()


func startGame():
	var ap = global.get_node("Archipelago")

	# Save connection details
	var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
	if ap.connection_history.has(connection_details):
		ap.connection_history.erase(connection_details)
	ap.connection_history.push_front(connection_details)
	if ap.connection_history.size() > 10:
		ap.connection_history.resize(10)
	ap.saveSettings()

	# Switch to the_entry
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.user = ap.getSaveFileName()
	global.universe = "lingo"
	global.map = "the_entry"

	unlocks.resetCollectables()
	unlocks.resetData()

	ap.setup_keys()

	unlocks.loadCollectables()
	unlocks.loadData()
	unlocks.unlockKey("capslock", 1)

	clearResourceCache("res://objects/meshes/gridDoor.tscn")
	clearResourceCache("res://objects/nodes/collectable.tscn")
	clearResourceCache("res://objects/nodes/door.tscn")
	clearResourceCache("res://objects/nodes/keyHolder.tscn")
	clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
	clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
	clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
	clearResourceCache("res://objects/nodes/panel.tscn")
	clearResourceCache("res://objects/nodes/player.tscn")
	clearResourceCache("res://objects/nodes/saver.tscn")
	clearResourceCache("res://objects/nodes/teleport.tscn")
	clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")

	var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
	if paintings_dir:
		paintings_dir.list_dir_begin()
		var file_name = paintings_dir.get_next()
		while file_name != "":
			if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
				clearResourceCache("res://objects/meshes/paintings/" + file_name)
			file_name = paintings_dir.get_next()

	switcher.switch_map.call_deferred("res://objects/scenes/the_entry.tscn")


func connectionUnsuccessful(error_message):
	$Panel/connect_button.disabled = false

	var popup = $Panel/AcceptDialog
	popup.title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.exclusive = true
	popup.get_ok_button().visible = true
	popup.popup_centered()


func versionMismatchDeclined():
	$Panel/AcceptDialog.hide()


func historySelected(index):
	var ap = global.get_node("Archipelago")
	var details = ap.connection_history[index]

	$Panel/server_box.text = details[0]
	$Panel/player_box.text = details[1]
	$Panel/password_box.text = details[2]


func clearResourceCache(path):
	ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_REPLACE)