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path: root/data/maps/the_impressive/rooms/Side Area.txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Added the_impressiveStar Rauchenberger2025-08-141-0/+14
'n135' href='#n135'>135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


// 3rd party imports
#import "CJSONDeserializer.h"

// local imports
#import "CLScoreServerPost.h"
#import "CLScoreServerRequest.h"
#import "ccMacros.h"

@implementation CLScoreServerRequest

@synthesize connection=connection_;

+(id) serverWithGameName:(NSString*) name delegate:(id)delegate
{
	return [[[self alloc] initWithGameName:name delegate:delegate] autorelease];
}

-(id) initWithGameName:(NSString*) name delegate:(id)aDelegate
{	
	self = [super init];
	if( self ) {
		gameName = [[name stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] retain];
		delegate = [aDelegate retain];
		receivedData = [[NSMutableData data] retain];
	}	
	return self;
}

-(void) dealloc
{
	CCLOGINFO(@"deallocing %@", self);
	
	[delegate release];
	[gameName release];
	[receivedData release];
	[connection_ release];
	[super dealloc];
}

-(BOOL) requestScores:(tQueryType)type
				limit:(int)limit
			   offset:(int)offset
				flags:(tQueryFlags)flags
			 category:(NSString*)category
{
	// create the request	
	[receivedData setLength:0];
	
	// it's not a call for rank
	reqRankOnly = NO;
	
	NSString *device = @"";
	if( flags & kQueryFlagByDevice )
		device = [[UIDevice currentDevice] uniqueIdentifier];
	
	// arguments:
	//  query: type of query
	//  limit: how many scores are being requested. Default is 25. Maximun is 100
	//  offset: offset of the scores
	//  flags: bring only country scores, world scores, etc.
	//  category: string user defined string used to filter
	NSString *url= [NSString stringWithFormat:@"%@?gamename=%@&querytype=%d&offset=%d&limit=%d&flags=%d&category=%@&device=%@",
					SCORE_SERVER_REQUEST_URL,
					gameName,
					type,
					offset,
					limit,
					flags,
					[category stringByAddingPercentEscapesUsingEncoding: NSUTF8StringEncoding],
					device
					];
	
	//	NSLog(@"%@", url);
	
	NSURLRequest *request=[NSURLRequest requestWithURL:[NSURL URLWithString:url]
										   cachePolicy:NSURLRequestUseProtocolCachePolicy
									   timeoutInterval:10.0];
	
	// create the connection with the request
	// and start loading the data
	self.connection=[NSURLConnection connectionWithRequest:request delegate:self];
	if (! connection_)
		return NO;
		
	return YES;
}

-(BOOL) requestScores:(tQueryType)type
				limit:(int)limit
			   offset:(int)offset
				flags:(tQueryFlags)flags
{
	// create the request	
	[receivedData setLength:0];
	
	// arguments:
	//  query: type of query
	//  limit: how many scores are being requested. Maximun is 100
	//  offset: offset of the scores
	//  flags: bring only country scores, world scores, etc.
	return [self requestScores:type limit:limit offset:offset flags:flags category:@""];
}

-(NSArray*) parseScores
{	
	NSArray *array = nil;
	NSError *error = nil;
	NSDictionary *dictionary = [[CJSONDeserializer deserializer] deserializeAsDictionary:receivedData error:&error];
	
//	NSLog(@"r: %@", dictionary);
	if( ! error ) {
		array = [dictionary objectForKey:@"scores"];
	} else {
		CCLOG(@"Error parsing scores: %@", error);
	}
	return array;
}

#pragma mark Request rank for score

-(BOOL) requestRankForScore:(int)score andCategory:(NSString*)category {
	// create the request	
	[receivedData setLength:0];
	
	reqRankOnly = YES;
	
	// arguments:
	//  score: score for which you need rank
	//  category: user defined string used to filter
	NSString *url= [NSString stringWithFormat:@"%@?gamename=%@&category=%@&score=%d",
					SCORE_SERVER_GETRANK_URL,
					gameName,
					[category stringByAddingPercentEscapesUsingEncoding: NSUTF8StringEncoding],
					score
					];
	
	NSURLRequest *request=[NSURLRequest requestWithURL:[NSURL URLWithString:url]
										   cachePolicy:NSURLRequestUseProtocolCachePolicy
									   timeoutInterval:10.0];
	
	// create the connection with the request
	// and start loading the data
	self.connection=[NSURLConnection connectionWithRequest:request delegate:self];
	if (! connection_)
		return NO;

	return YES;
}

-(int) parseRank {
//	NSString *rankStr = [NSString stringWithCString:[receivedData bytes] length: [receivedData length]];
	NSString *rankStr = [NSString stringWithCString:[receivedData bytes] encoding: NSASCIIStringEncoding];
	
//	NSLog(@"XXXX: Ranking: %@", rankStr);
	
	// creating trimmed string by trimming everything that's not numbers from the receivedData
	NSString *trimmedStr = [rankStr stringByTrimmingCharactersInSet:[[NSCharacterSet decimalDigitCharacterSet] invertedSet]];
	
	int scoreInt = [trimmedStr intValue];
	
	return scoreInt;
}


#pragma mark NSURLConnection Delegate

- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
    // this method is called when the server has determined that it
    // has enough information to create the NSURLResponse
	
    // it can be called multiple times, for example in the case of a
    // redirect, so each time we reset the data.
    // receivedData is declared as a method instance elsewhere
	
    [receivedData setLength:0];
}

- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{	
    // append the new data to the receivedData
    // receivedData is declared as a method instance elsewhere
	[receivedData appendData:data];
}

- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
	// release the connection, and the data object
	self.connection = nil;

	
	CCLOG(@"Error getting scores: %@", error);
	
	if( [delegate respondsToSelector:@selector(scoreRequestFail:) ] )
		[delegate scoreRequestFail:self];
	
}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
	// release the connection, and the data object
	self.connection = nil;

	
	if(reqRankOnly) {		
		// because it's request for rank, different delegate method is called scoreRequestRankOk:
		// if connection failed the same delegate method is used as for standard scores - scoreRequestFail:
		if( [delegate respondsToSelector:@selector(scoreRequestRankOk:) ] ) {
			[delegate scoreRequestRankOk:self];	
		}
	} else {
		if( [delegate respondsToSelector:@selector(scoreRequestOk:) ] ) {
			[delegate scoreRequestOk:self];	
		}
		
	}
}

-(NSURLRequest *)connection:(NSURLConnection *)connection
			willSendRequest:(NSURLRequest *)request
           redirectResponse:(NSURLResponse *)redirectResponse
{	
    NSURLRequest *newRequest=request;
    if (redirectResponse) {
        newRequest=nil;
    }
    return newRequest;
}

@end