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path: root/data/maps/the_impressive/rooms/Side Area.txtpb
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* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-211-1/+2
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Added the_impressiveStar Rauchenberger2025-08-141-0/+14
imiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#!/usr/bin/env ruby
require "fileutils"

# path to your application root.
APP_ROOT = File.expand_path("..", __dir__)

def system!(*args)
  system(*args, exception: true)
end

FileUtils.chdir APP_ROOT do
  # This script is a way to set up or update your development environment automatically.
  # This script is idempotent, so that you can run it at any time and get an expectable outcome.
  # Add necessary setup steps to this file.

  puts "== Installing dependencies =="
  system! "gem install bundler --conservative"
  system("bundle check") || system!("bundle install")

  # puts "\n== Copying sample files =="
  # unless File.exist?("config/database.yml")
  #   FileUtils.cp "config/database.yml.sample", "config/database.yml"
  # end

  puts "\n== Preparing database =="
  system! "bin/rails db:prepare"

  puts "\n== Removing old logs and tempfiles =="
  system! "bin/rails log:clear tmp:clear"

  puts "\n== Restarting application server =="
  system! "bin/rails restart"
end