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* Added display names to portsStar Rauchenberger2025-09-281-0/+4
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* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-211-4/+8
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* Added keyholder sanityStar Rauchenberger2025-09-021-0/+1
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* Changed how door location names are formattedStar Rauchenberger2025-08-303-3/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-202-42/+42
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* Added the_impressiveStar Rauchenberger2025-08-141-2/+2
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* Added the_hiveStar Rauchenberger2025-08-143-0/+328
r: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Entry"
  to_room: "Main Area"
  door { name: "Front Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Stormy Entrance"
  door { name: "Stormy Entrance" }
}
connections {
  from_room: "Entry"
  to_room: "Hide Room"
  door { name: "Hidden Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Mint Ending"
  door { name: "Mint Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Entry Entrance"
  door { name: "X1 Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unkempt Entrance"
  door { name: "Unkempt Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Partial Entrance"
  door { name: "Partial Door" }
}
connections {
  from_room: "Main Area"
  to_room: "White Ending"
  door { name: "White Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Repetitive Entrance"
  door { name: "Repetitive Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Outside" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Inside" }
}
connections {
  from_room: "Main Area"
  to_room: "Ancient Entrance"
  door { name: "Ancient Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Between Entrance"
  door { name: "Between Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Desert Room"
  door { name: "Desert Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Shop Entrance"
  door { name: "Shop Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Tenacious Entrance"
  door { name: "Tenacious Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unyielding Entrance"
  door { name: "Unyielding Door" }
}