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* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger7 days5-4/+5
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* [Data] Replace move_paintings with receiversStar Rauchenberger9 days1-1/+2
| | | | Also fixed castle stairs.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2033-145/+145
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added the_repetitiveStar Rauchenberger2025-08-181-1/+1
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* Validate that nodes in game files are usedStar Rauchenberger2025-08-186-9/+16
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Validate that node paths aren't used multiple timesStar Rauchenberger2025-08-171-7/+0
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* Started writing a data validatorStar Rauchenberger2025-08-161-0/+7
| | | | | | | Currently, it can check whether identifiers point to non-existent objects, or whether multiple objects share the same identifier. It can also determine whether an identifier is underspecified (e.g. a door doesn't specify a room, or a global connection doesn't specify a map).
* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-2/+2
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* Added the_greatStar Rauchenberger2025-08-1443-0/+2074