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path: root/data/maps/the_great/rooms/Question Room When.txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+2
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger2025-08-301-1/+1
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Added the_greatStar Rauchenberger2025-08-141-0/+21
elago/panel.gd?id=36eee0423e7f29e352c9c44d0ebb592007ec7436'>^
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extends Node

var data = {}
var orig_text = ""
var atbash_text = ""
var orig_color = Color(0, 0, 0, 0)
var solvable = true

const kAtbashPre = "abcdefghijklmnopqrstuvwxyz1234567890+-"
const kAtbashPost = "zyxwvutsrqponmlkjihgfedcba0987654321-+"


func _ready():
	orig_text = self.get_parent().get_node("Viewport/GUI/Panel/Label").text
	orig_color = self.get_parent().get_node("Quad").get_surface_material(0).albedo_color

	for i in range(0, orig_text.length()):
		var old_char = orig_text[i]
		if old_char in kAtbashPre:
			var j = kAtbashPre.find(old_char)
			atbash_text += kAtbashPost[j]
		else:
			atbash_text += old_char

	self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").connect(
		"answer_correct", self, "answer_correct"
	)


func answer_correct():
	var effects = get_tree().get_root().get_node("Spatial/AP_Effects")
	effects.deactivate_atbash_trap()


func evaluate_solvability():
	var apclient = global.get_node("Archipelago")
	var effects = get_tree().get_root().get_node("Spatial/AP_Effects")

	solvable = true
	var missing = []

	if apclient._color_shuffle:
		for color in data["color"]:
			if not apclient._has_colors.has(color):
				missing.append(color)
				solvable = false

	if solvable:
		if effects.atbash_activated:
			self.get_parent().get_node("Viewport/GUI/Panel/Label").text = atbash_text
		else:
			self.get_parent().get_node("Viewport/GUI/Panel/Label").text = orig_text
		self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").editable = true
		self.get_parent().get_node("Quad").get_surface_material(0).albedo_color = orig_color
	else:
		var missing_text = "Missing: "
		for thing in missing:
			missing_text += thing + ",\n"
		missing_text = missing_text.left(missing_text.length() - 2)

		self.get_parent().get_node("Viewport/GUI/Panel/Label").text = missing_text
		self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").editable = false
		self.get_parent().get_node("Quad").get_surface_material(0).albedo_color = Color(
			0.7, 0.2, 0.2
		)

	self.get_parent().get_node("Viewport").render_target_update_mode = 1