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path: root/data/maps/the_great/doors.txtpb
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* Fixed CC gray door receiver (again)Star Rauchenberger2025-09-281-1/+1
* [Data] Fixed Control Center Red Door receiverStar Rauchenberger2025-09-121-1/+1
* Added symbol shuffleStar Rauchenberger2025-09-091-0/+5
* Added lavender cubes logicStar Rauchenberger2025-09-081-2/+6
* [Data] the_great/BYE is behind a "cyan door"Star Rauchenberger2025-09-081-0/+6
* [Data] Renamed some locationsStar Rauchenberger2025-09-071-0/+1
* [Data] Couple of renamesStar Rauchenberger2025-08-311-0/+1
* Handled cyan doorsStar Rauchenberger2025-08-311-1/+1
* [Data] Small tweaksStar Rauchenberger2025-08-311-1/+2
* Changed how door location names are formattedStar Rauchenberger2025-08-301-0/+2
* [Data] Replace move_paintings with receiversStar Rauchenberger2025-08-281-1/+2
* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-2/+2
* Added the_greatStar Rauchenberger2025-08-141-0/+494
fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Ending"
  type: EVENT
  panels { room: "Main Area" name: "FRUIT" }
  panels { room: "Main Area" name: "FLOWER" }
  panels { room: "Main Area" name: "GEM" }
  panels { room: "Main Area" name: "DAIRY" }
  panels { room: "Main Area" name: "TREE" }
  panels { room: "Main Area" name: "METAL" }
  panels { room: "Main Area" name: "CLOTHES" }
  panels { room: "Main Area" name: "SPICE" }
}