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Commit message (Expand)AuthorAgeFilesLines
* Add cyan door behavior optionStar Rauchenberger2025-09-081-0/+2
* Handled cyan doorsStar Rauchenberger2025-08-311-2/+1
* Changed how door location names are formattedStar Rauchenberger2025-08-302-2/+0
* Added the_treeStar Rauchenberger2025-08-261-2/+1
* Added the_three_doorsStar Rauchenberger2025-08-261-1/+1
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-2/+2
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Added "endings" object typeStar Rauchenberger2025-08-201-1/+4
* Validate that nodes in game files are usedStar Rauchenberger2025-08-181-0/+5
* Added the_linearStar Rauchenberger2025-08-151-1/+1
* Added the_greatStar Rauchenberger2025-08-141-5/+5
* Added the_graveyardStar Rauchenberger2025-08-144-0/+59
.sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
extends Button


func _ready():
	pass


func _connect_pressed():
	self.disabled = true

	var ap = global.get_node("Archipelago")
	ap.ap_server = self.get_parent().get_node("server_box").text
	ap.ap_user = self.get_parent().get_node("player_box").text
	ap.ap_pass = self.get_parent().get_node("password_box").text
	ap.saveSettings()

	ap.connectToServer()


func _back_pressed():
	var ap = global.get_node("Archipelago")
	ap.disconnect_from_ap()

	get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn")