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* Added the_repetitiveStar Rauchenberger3 days6-25/+55
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* Validate that nodes in game files are usedStar Rauchenberger3 days1-0/+10
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Added the_lionizedStar Rauchenberger5 days1-1/+6
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger7 days1-3/+3
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* Added the_greatStar Rauchenberger7 days1-1/+1
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* Added the_galleryStar Rauchenberger8 days1-2/+3
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* Add gravity to paintings/portsStar Rauchenberger10 days2-3/+4
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* Added the_butterflyStar Rauchenberger12 days4-9/+30
| | | | The proto representation of letters has changed, so the C++ tools need to be updated.
* Added the_betweenStar Rauchenberger12 days1-0/+2
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* Started apworldStar Rauchenberger14 days1-0/+34
| | | | | | | vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
* Process the rest of the defined protosStar Rauchenberger2025-08-073-5/+17
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* Trying out protobuf I guessStar Rauchenberger2025-08-0754-940/+1135
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* Mapped out The EntryStar Rauchenberger2025-08-0427-0/+940