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* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger7 days2-0/+3
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* [Data] Replace move_paintings with receiversStar Rauchenberger8 days2-2/+9
| | | | Also fixed castle stairs.
* Added daedalusStar Rauchenberger12 days3-6/+12
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2018-57/+57
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added the_repetitiveStar Rauchenberger2025-08-186-25/+55
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* Validate that nodes in game files are usedStar Rauchenberger2025-08-181-0/+10
| | | | You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
* Added the_lionizedStar Rauchenberger2025-08-161-1/+6
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-3/+3
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* Added the_greatStar Rauchenberger2025-08-141-1/+1
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* Added the_galleryStar Rauchenberger2025-08-131-2/+3
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* Add gravity to paintings/portsStar Rauchenberger2025-08-112-3/+4
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* Added the_butterflyStar Rauchenberger2025-08-094-9/+30
| | | | The proto representation of letters has changed, so the C++ tools need to be updated.
* Added the_betweenStar Rauchenberger2025-08-091-0/+2
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* Started apworldStar Rauchenberger2025-08-071-0/+34
| | | | | | | vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
* Process the rest of the defined protosStar Rauchenberger2025-08-073-5/+17
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* Trying out protobuf I guessStar Rauchenberger2025-08-0754-940/+1135
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* Mapped out The EntryStar Rauchenberger2025-08-0427-0/+940