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* [Data] Replace move_paintings with receiversStar Rauchenberger2025-08-282-2/+9
* Added daedalusStar Rauchenberger2025-08-243-6/+12
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2018-57/+57
* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
* Added the_repetitiveStar Rauchenberger2025-08-186-25/+55
* Validate that nodes in game files are usedStar Rauchenberger2025-08-181-0/+10
* Added the_lionizedStar Rauchenberger2025-08-161-1/+6
* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-3/+3
* Added the_greatStar Rauchenberger2025-08-141-1/+1
* Added the_galleryStar Rauchenberger2025-08-131-2/+3
* Add gravity to paintings/portsStar Rauchenberger2025-08-112-3/+4
* Added the_butterflyStar Rauchenberger2025-08-094-9/+30
* Added the_betweenStar Rauchenberger2025-08-091-0/+2
* Started apworldStar Rauchenberger2025-08-071-0/+34
* Process the rest of the defined protosStar Rauchenberger2025-08-073-5/+17
* Trying out protobuf I guessStar Rauchenberger2025-08-0754-940/+1135
* Mapped out The EntryStar Rauchenberger2025-08-0427-0/+940
ass */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Front Door"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Lobby" name: "RIGHT" }
  location_room: "Lobby"
}
doors {
  name: "Side Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_3"
  panels { room: "Lobby" name: "RIGHT" answer: "wrong" }
}
doors {
  name: "Big W"
  type: EVENT
  panels { room: "WM Room" name: "LEFT" }
  panels { room: "WM Room" name: "RIGHT" answer: "right" }
}
doors {
  name: "Big M"
  type: EVENT
  panels { room: "WM Room" name: "LEFT" }
  panels { room: "WM Room" name: "RIGHT" answer: "left" }
}
doors {
  name: "M2 Divider"
  type: EVENT
  panels { room: "Green Eye" name: "RETURN" }
  panels { room: "Green Eye" name: "LEFT" }
}
doors {
  name: "Control Center Green Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/entry_2"
  control_center_color: "green"
}