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* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-2118-24/+45
* [Data] Rename TURN check near Shop EntranceStar Rauchenberger2025-09-161-1/+1
* [Data] Fixed connection target required door logic bugsStar Rauchenberger2025-09-115-19/+19
* Added symbol shuffleStar Rauchenberger2025-09-091-1/+3
* [Data] Small tweaksStar Rauchenberger2025-08-312-16/+18
* Changed how door location names are formattedStar Rauchenberger2025-08-3030-31/+33
* [Data] Made proxies with the same answer as the panel explicitStar Rauchenberger2025-08-301-0/+1
* Added daedalusStar Rauchenberger2025-08-242-6/+7
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2018-57/+57
* Added the_repetitiveStar Rauchenberger2025-08-185-24/+28
* Added the_lionizedStar Rauchenberger2025-08-161-1/+6
* Added the_greatStar Rauchenberger2025-08-141-1/+1
* Add gravity to paintings/portsStar Rauchenberger2025-08-112-3/+4
* Added the_butterflyStar Rauchenberger2025-08-094-9/+30
* Added the_betweenStar Rauchenberger2025-08-091-0/+2
* Process the rest of the defined protosStar Rauchenberger2025-08-072-4/+4
* Trying out protobuf I guessStar Rauchenberger2025-08-0750-622/+707
* Mapped out The EntryStar Rauchenberger2025-08-0425-0/+622
.mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "U2 Room"
panel_display_name: "U2 Room"
panels {
  name: "DREAMSCAPE"
  path: "Panels/The Big U/o_1"
  clue: "dreamscape"
  answer: "utopia"
  symbols: SUN
}
panels {
  name: "WICKED"
  path: "Panels/The Big U/o_4"
  clue: "wicked"
  answer: "unholy"
  symbols: SUN
}
panels {
  name: "PARADISE"
  path: "Panels/The Big U/o_5"
  clue: "paradise"
  answer: "utopia"
  symbols: SUN
}
panels {
  name: "DISCORD"
  path: "Panels/The Big U/o_8"
  clue: "discord"
  answer: "unrest"
  symbols: SUN
}
panels {
  name: "EVIL"
  path: "Panels/The Big U/o_9"
  clue: "evil"
  answer: "unholy"
  symbols: SUN
}
panels {
  name: "DISORDER"
  path: "Panels/The Big U/o_12"
  clue: "disorder"
  answer: "unrest"
  symbols: SUN
}
panels {
  name: "CHAOS"
  path: "Panels/The Big U/o_13"
  clue: "chaos"
  answer: "unrest"
  symbols: SUN
}
panels {
  name: "TROUBLE"
  path: "Panels/The Big U/o_14"
  clue: "trouble"
  answer: "unrest"
  symbols: SUN
}
panels {
  name: "IRREVERENT"
  path: "Panels/The Big U/o_15"
  clue: "irreverent"
  answer: "unholy"
  symbols: SUN
}
panels {
  name: "HEAVEN"
  path: "Panels/The Big U/o_16"
  clue: "heaven"
  answer: "utopia"
  symbols: SUN
}
panels {
  name: "EFFECTIVE"
  path: "Panels/The Big U Not/o_2"
  clue: "effective"
  answer: "useful"
  symbols: SUN
}
panels {
  name: "HELPFUL"
  path: "Panels/The Big U Not/o_3"
  clue: "helpful"
  answer: "useful"
  symbols: SUN
}
panels {
  name: "PRACTICAL"
  path: "Panels/The Big U Not/o_6"
  clue: "practical"
  answer: "useful"
  symbols: SUN
}
panels {
  name: "PRODUCTIVE"
  path: "Panels/The Big U Not/o_7"
  clue: "productive"
  answer: "useful"
  symbols: SUN
}
panels {
  name: "INFERNAL"
  path: "Panels/The Big U Not/o_10"
  clue: "infernal"
  answer: "unholy"
  symbols: SUN
}
panels {
  name: "WONDERLAND"
  path: "Panels/The Big U Not/o_11"
  clue: "wonderland"
  answer: "utopia"
  symbols: SUN
}