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path: root/data/maps/the_entry/doors.txtpb
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* Fixed typo in Wrath Puzzles location nameStar Rauchenberger2026-01-061-1/+1
* (Almost) all panels are locations or connections nowStar Rauchenberger2025-11-011-3/+85
* Removed some TODOsStar Rauchenberger2025-10-261-2/+0
* Annotated gift maps entrance as requiring cyan doorsStar Rauchenberger2025-10-231-1/+7
* Latch the control center color doorsStar Rauchenberger2025-10-231-0/+1
* Liberated/Literate entrance panels in logic looking upStar Rauchenberger2025-10-051-2/+2
* [Data] Allow WALL solution to the_entry!OPENStar Rauchenberger2025-09-111-1/+3
* Added door groupsStar Rauchenberger2025-09-071-1/+1
* Handled cyan doorsStar Rauchenberger2025-08-311-4/+4
* [Data] Small tweaksStar Rauchenberger2025-08-311-3/+3
* Changed how door location names are formattedStar Rauchenberger2025-08-301-2/+1
* [Data] Replace move_paintings with receiversStar Rauchenberger2025-08-281-2/+4
* Added the_galleryStar Rauchenberger2025-08-131-2/+3
* Started apworldStar Rauchenberger2025-08-071-0/+34
* Process the rest of the defined protosStar Rauchenberger2025-08-071-1/+13
* Trying out protobuf I guessStar Rauchenberger2025-08-071-0/+268
light .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Snake Room"
panel_display_name: "West Area"
panels {
  name: "HISS"
  path: "Panels/Snake Room/snake_1"
  clue: "hiss"
  answer: "aekns"
  symbols: SOUND
  proxies { answer: "snake" path: "Panels/Snake Room/snake_2" }
  proxies { answer: "cat" path: "Panels/Snake Room/snake_3" }
}
panels {
  name: "SQUEAK"
  path: "Panels/Snake Room/snake_4"
  clue: "squeak"
  answer: "emosu"
  symbols: SOUND
  proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" }
  proxies { answer: "bat" path: "Panels/Snake Room/snake_6" }
  required_door { name: "Snake Room First Door" }
}
panels {
  name: "BUZZ"
  path: "Panels/Snake Room/snake_7"
  clue: "buzz"
  answer: "bee"
  symbols: SOUND
  proxies { answer: "fly" path: "Panels/Snake Room/snake_8" }
  required_door { name: "Snake Room Second Door" }
}
panels {
  name: "BARK"
  path: "Panels/Snake Room/snake_9"
  clue: "bark"
  answer: "dog"
  symbols: SOUND
  proxies { answer: "seal" path: "Panels/Snake Room/snake_10" }
  required_door { name: "Snake Room Third Door" }
}
paintings {
  name: "SNAKE2"
  path: "Components/Paintings/Group3/snake2"
}
# The other paintings in here are not usable because they are behind panels.