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path: root/data/maps/the_entry/connections.txtpb
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* Liberated/Literate entrance panels in logic looking upStar Rauchenberger2025-10-051-0/+20
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* Fix vanilla-only oneway door in The RepetitiveStar Rauchenberger2025-09-301-1/+1
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* [Data] Annotate shuffleable portsStar Rauchenberger2025-09-211-0/+5
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* [Data] Logic error with Wrath RoomStar Rauchenberger2025-09-191-0/+6
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* [Data] Fixed connection target required door logic bugsStar Rauchenberger2025-09-111-0/+15
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* Added door groupsStar Rauchenberger2025-09-071-1/+1
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* [Data] Small tweaksStar Rauchenberger2025-08-311-0/+5
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* [Data] Small tweaksStar Rauchenberger2025-08-301-1/+1
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* [Data] Replace move_paintings with receiversStar Rauchenberger2025-08-281-0/+5
| | | | Also fixed castle stairs.
* Added daedalusStar Rauchenberger2025-08-241-0/+5
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* Added the_repetitiveStar Rauchenberger2025-08-181-1/+27
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* Assigned IDs for the_hive, the_impressive, and the_invisibleStar Rauchenberger2025-08-141-3/+3
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* Trying out protobuf I guessStar Rauchenberger2025-08-071-0/+160
g */
name: "Starting Room"
panel_display_name: "Starting Room"
panels {
  name: "HI"
  path: "Panels/Entry/entry_proxying_1"
  clue: "hi"
  answer: "hi"
  proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" }
  proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" }
  proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" }
  proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" }
  proxies { answer: "hide" path: "Panels/Entry/entry_proxied_4" }
  proxies { answer: "thewords" path: "Components/Listeners/entry_proxied_6" }
}
panels {
  name: "TRICK"
  path: "Panels/Entry/side_1"
  clue: "trick"
  answer: "trick"
  proxies { answer: "treat" path: "Panels/Entry/side_proxy_1" }
}
panels {
  name: "EYE"
  path: "Panels/Entry/front_1"
  clue: "eye"
  answer: "i"
  #symbols: ZERO
  # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol
  # when symbol shuffle is on.
}
panels {
  name: "HINT"
  path: "Panels/Entry/second_right"
  clue: "hint"
  answer: "hint"
}
panels {
  name: "THIN"
  path: "Panels/Entry/second_left"
  clue: "thin"
  answer: "thin"
}
panels {
  name: "THAN"
  path: "Panels/D/d_entry"
  clue: "than"
  answer: "than"
}
letters {
  key: "h"
  path: "Components/Collectables/h"
}
letters {
  key: "i"
  path: "Components/Collectables/i"
}
letters {
  key: "n"
  path: "Components/Collectables/n"
}
letters {
  key: "t"
  path: "Components/Collectables/t"
}
# Maze painting should stay vanilla as a hint.
paintings {
  name: "OWL"
  path: "Components/Paintings/owl"
  move: true # how do
  enter_only: true
  orientation: "north"
  required_door { name: "Least Blue Last Panels" }
  display_name: "Near Trick Painting"
}
paintings {
  name: "PAINS"
  path: "Components/Paintings/pains3"
  enter_only: true
  orientation: "east"
  required_door { name: "Near D Room Painting" }
  display_name: "Near D Room Painting"
}