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path: root/data/maps/the_digital/rooms/Tree Area.txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Added the_digitalStar Rauchenberger2025-08-111-0/+15
110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
name: "Back Area"
panel_display_name: "Back Area"
panels {
  name: "PLANT"
  path: "Panels/General/entry_14"
  clue: "plant"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "TREE"
  path: "Panels/General/entry_15"
  clue: "tree"
  answer: "growth"
  symbols: NULL
}
panels {
  name: "PAINTING"
  path: "Panels/General/entry_11"
  clue: "painting"
  answer: "art"
  symbols: EXAMPLE
}
panels {
  name: "TOWEL"
  path: "Panels/Towers/tower_2"
  clue: "towel"
  answer: "tower"
  symbols: SPARKLES
}
panels {
  name: "Top Landscape Top"
  path: "Panels/Kiwi Room/kiwi_1"
  clue: ""
  answer: "one"
  symbols: QUESTION
}
panels {
  name: "Top Landscape Right"
  path: "Panels/Kiwi Room/kiwi_2"
  clue: ""
  answer: "road"
  symbols: QUESTION
}
panels {
  name: "Top Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_3"
  clue: ""
  answer: "many"
  symbols: QUESTION
}
panels {
  name: "Top Landscape Left"
  path: "Panels/Kiwi Room/kiwi_4"
  clue: ""
  answer: "turns"
  symbols: QUESTION
}
panels {
  name: "Left Landscape Top"
  path: "Panels/Kiwi Room/kiwi_5"
  clue: ""
  answer: "find"
  symbols: QUESTION
}
panels {
  name: "Left Landscape Right"
  path: "Panels/Kiwi Room/kiwi_6"
  clue: ""
  answer: "keys"
  symbols: QUESTION
}
panels {
  name: "Left Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_7"
  clue: ""
  answer: "write"
  symbols: QUESTION
}
panels {
  name: "Left Landscape Left"
  path: "Panels/Kiwi Room/kiwi_8"
  clue: ""
  answer: "words"
  symbols: QUESTION
}
panels {
  name: "Right Landscape Top"
  path: "Panels/Kiwi Room/kiwi_9"
  clue: ""
  answer: "hear"
  symbols: QUESTION
  proxies { answer: "tell" path: "Panels/Kiwi Proxies/kiwi_9_proxy_1" }
}
panels {
  name: "Right Landscape Right"
  path: "Panels/Kiwi Room/kiwi_10"
  clue: ""
  answer: "lies"
  symbols: QUESTION
}
panels {
  name: "Right Landscape Bottom"
  path: "Panels/Kiwi Room/kiwi_11"
  clue: ""
  answer: "the"
  symbols: QUESTION
}
panels {
  name: "Right Landscape Left"
  path: "Panels/Kiwi Room/kiwi_12"
  clue: ""
  answer: "ears"
  symbols: QUESTION
  proxies { answer: "eyes" path: "Panels/Kiwi Proxies/kiwi_12_proxy_1" }
}
paintings {
  name: "SPIRAL"
  path: "Components/Paintings/spiral"
  enter_only: true
  orientation: "north"
  required_door { name: "Spiral Painting" }
  # TODO: Hint painting type
}
ports {
  name: "UNKEMPT"
  display_name: "Unkempt Entrance"
  path: "Meshes/Blocks/Warps/worldport5"
  destination { x: 72 y: 0 z: 10.5 }
  rotation: 180
}
ports {
  name: "THREEDOORS"
  display_name: "Three Doors Entrance"
  path: "Meshes/Blocks/Warps/worldport16"
  destination { x: 77 y: 0 z: 33.5 }
  rotation: 0
}
ports {
  name: "TOWER"
  display_name: "Tower Entrance"
  path: "Meshes/Blocks/Warps/worldport10"
  destination { x: 0 y: 0 z: 52 }
  rotation: 0
  required_door { name: "Tower Entrance" }
  # The reverse warp bypasses the door, so there needs to be two oneway connections.
}
ports {
  name: "TREE"
  display_name: "Tree Entrance"
  path: "Meshes/Blocks/Warps/worldport17"
  destination { x: 26 y: 0 z: 58 }
  rotation: 180
}