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* Handled cyan doorsStar Rauchenberger2025-08-311-1/+1
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* Changed how door location names are formattedStar Rauchenberger2025-08-3036-37/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Fixed a couple of missing connectionsStar Rauchenberger2025-08-211-0/+5
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2021-30/+30
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Converted to proto2Star Rauchenberger2025-08-121-1/+1
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Added the_butterflyStar Rauchenberger2025-08-091-1/+5
| | | | The proto representation of letters has changed, so the C++ tools need to be updated.
* Added the_bearerStar Rauchenberger2025-08-0838-0/+833
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# TODO
# the_entry/Starting Room/HI/thewords
# the_entry/Lime Room/DAEDALUS
# the_entry/Link Area/PYRAMID
# the_entry/Daedalus Entrance/DAEDALUS
# the_entry/Composite Room Entrance/COMPOSITE
# four_rooms/Examples Room/DAEDALUS
# control center -> the_ancient
# the_bearer/Back Area/TREE
# the_bearer/Entry/UNYIELDING
# the_bearer/Back Area/DAEDALUS
# the_between/Control Center Side/CC
# the_digital/Main Area/UNYIELDING
# the_digital/Tree Area/TREE
# the_gallery/Daedalus Extension/EYE
# the_gallery/Daedalus Extension/PYRAMID
# the_gallery/Daedalus Extension/TOWER
# the_gallery/Daedalus Extension/GATE
# the_gallery/Daedalus Extension/PUMPKIN
# the_gallery/Daedalus Extension/HOUSE
# the_gallery/Daedalus Extension/SNAKE
# the_gallery/Main Area/WISE
# the_gallery/Main Area/TREE
# the_gallery/Main Area/UNYIELDING
# the_gallery/Main Area/CC
# the_gallery/Main Area/TOWER
# the_gallery/Main Area/WONDROUS
# the_gallery/Main Area/RAINBOW
# the_gallery/Main Area/WORDS
# the_gallery/Main Area/CASTLE
# the_great/Purple Room/DAEDALUS
# the_great/Daedalus Entrance/DAEDALUS (keep in mind the door only blocks one direction of this)
# the_great/West Side/CC
# the_great/Back Area/UNKEMPT
# the_great/Back Area/THREEDOORS
# the_great/Back Area/TOWER (keep in mind the door only blocks one direction of this)
# the_great/Back Area/TREE
# the_great/Talented Entrance/TALENTED
# the_hinterlands/Main Area/LEFT
# the_hinterlands/Main Area/RIGHT
# the_hive/Main Area/DAED1
# the_hive/Main Area/DAED2
# the_hive/Main Area/DAED3
# the_liberated/Painting Room/PYRAMID
# the_literate/Painting Room/PYRAMID
# the_nuanced/Main Room/UNYIELDING
# the_partial/Control Center Entrance/CC
# the_perceptive/Main Area/CC
# the_plaza/Main Area/UNYIELDING
# the_plaza/Symbolic Entrance/SYMBOLIC
# the_quiet/Main Area/DAEDALUS
# cc -> relentless (don't use port objects)
# the_repetitive/Main Room/CC
# cc <-> the shop (keyholder door only needed one way)
# the_sturdy/S2 Area/RAINBOW
# the_sun_temple/Entrance/UNKEMPT
connections {
  from {
    port {
      map: "the_entry"
      room: "Gallery Return"
      name: "GALLERY"
    }
  }
  to {
    port {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Flipped Second Room"
      name: "FOUR"
    }
  }
  to {
    port {
      map: "four_rooms"
      room: "Synonyms Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "First Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "Second Room"
      name: "ENTRY"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "Third Room"
      name: "ENTRY"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Least Blue Last"
      name: "DARKROOM"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_between"
      room: "Control Center Side"
      name: "EYE"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Eye Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Eye Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_bearer"
      room: "Butterfly Room"
      name: "BUTTERFLY"
    }
  }
  to {
    room {
      map: "the_butterfly"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_colorful"
      room: "Cyan Hallway"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "First Room"
      name: "COLORFUL"
    }
  }
}
connections {
  from {
    port {
      map: "the_congruent"
      room: "Main Area"
      name: "DARKROOM"
    }
  }
  to {
    port {
      map: "the_darkroom"
      room: "Second Room"
      name: "CONGRUENT"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY3"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY2"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Main Area"
      name: "ENTRY1"
    }
  }
  to {
    port {
      map: "the_entry"
      room: "Digital Entrance"
      name: "DIGITAL"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_digital"
      room: "Gallery Maze"
      name: "GALLERY"
    }
  }
  to {
    port {
      map: "the_gallery"
      room: "Main Area"
      name: "ENTRY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_darkroom"
      room: "First Room"
      name: "DOUBLESIDED"
    }
  }
  to {
    port {
      map: "the_double_sided"
      room: "Start"
      name: "DARKROOM"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "EXTRAVAGANT"
    }
  }
  to {
    painting {
      map: "the_extravagant"
      room: "Y Minus First Floor"
      name: "GALLERY"
    }
  }
}
connections {
  from {
    port {
      map: "the_extravagant"
      room: "Engine Room"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "BETWEEN"
    }
  }
  to {
    room {
      map: "the_between"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "BUTTERFLY"
    }
  }
  to {
    port {
      map: "the_butterfly"
      room: "Main Area"
      name: "GALLERY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "DARKROOM"
    }
  }
  to {
    room {
      map: "the_darkroom"
      name: "First Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "COLORFUL"
    }
  }
  to {
    room {
      map: "the_colorful"
      name: "White Room"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "ANCIENT"
    }
  }
  to {
    room {
      map: "the_ancient"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    room {
      map: "the_ancient"
      name: "Outside"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "GRAVEYARD"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "DIGITAL"
    }
  }
  to {
    room {
      map: "the_digital"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Entry Exit"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Salmon Room"
      name: "BETWEEN"
    }
  }
  to {
    port {
      map: "the_between"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    painting {
      map: "the_great"
      room: "West Side"
      name: "EXTRAVAGANT"
    }
  }
  to {
    painting {
      map: "the_extravagant"
      room: "Y Minus First Floor"
      name: "GALLERY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Colorful Entrance"
      name: "COLORFUL"
    }
  }
  to {
    port {
      map: "the_colorful"
      room: "White Room"
      name: "GREAT"
    }
  }
}
connections {
  from {
    room {
      map: "the_great"
      name: "North Landscape"
    }
  }
  to {
    room {
      map: "the_graveyard"
      name: "Outside"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_hive"
      room: "Main Area"
      name: "GREAT"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Hive Entrance"
      name: "HIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "West Side"
      name: "IMPRESSIVE"
    }
  }
  to {
    port {
      map: "the_impressive"
      room: "Lobby"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_impressive"
      room: "Side Area"
      name: "FOURROOMS"
    }
  }
  to {
    port {
      map: "four_rooms"
      room: "Intensify Room"
      name: "IMPRESSIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "North Landscape"
      name: "INVISIBLE"
    }
  }
  to {
    port {
      map: "the_invisible"
      room: "Entrance"
      name: "ENTRY"
    }
  }
  door { map: "the_great" name: "Invisible Entrance" }
  oneway: true
}
connections {
  from {
    port {
      map: "the_invisible"
      room: "Entrance"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_invisible"
      room: "Maze"
      name: "ENTRY"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "Jubilant Entrance"
      name: "JUBILANT"
    }
  }
  to {
    port {
      map: "the_jubilant"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "KEEN"
    }
  }
  to {
    port {
      map: "the_keen"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Link Area"
      name: "BLUE"
    }
  }
  to {
    port {
      map: "the_liberated"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "LINEAR"
    }
  }
  to {
    port {
      map: "the_linear"
      room: "Room"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Eye Room"
      name: "LIONIZED"
    }
  }
  to {
    port {
      map: "the_lionized"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Link Area"
      name: "BROWN"
    }
  }
  to {
    port {
      map: "the_literate"
      room: "Puzzle Room"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_between"
      room: "Control Center Side"
      name: "LIVELY"
    }
  }
  to {
    port {
      map: "the_lively"
      room: "Puzzle Room"
      name: "BETWEEN"
    }
  }
}
connections {
  from {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  to {
    port {
      map: "the_orb"
      room: "Main Area"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_orb"
      room: "B Room"
      name: "MID"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_orb"
      room: "B Room"
      name: "FINAL"
    }
  }
  to {
    port {
      map: "the_great"
      room: "Main Area"
      name: "ORB"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "four_rooms"
      room: "Time Room"
      name: "OWL"
    }
  }
  to {
    port {
      map: "the_owl"
      room: "Connected Area"
      name: "FOURROOMS"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "OWL"
    }
  }
  to {
    port {
      map: "the_owl"
      room: "R2C2 Bottom"
      name: "GALLERY"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_owl"
      room: "R2C2 Bottom"
      name: "GALLERY"
    }
  }
  to {
    room {
      map: "the_gallery"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Parthenon Return"
      name: "PARTHENON"
    }
  }
  to {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "PARTHENON"
    }
  }
  to {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "GALLERY"
    }
  }
}
connections {
  from {
    painting {
      map: "the_entry"
      room: "Right Eye"
      name: "PSYCHIC"
    }
  }
  to {
    room {
      map: "the_partial"
      name: "Obverse Side"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_great"
      room: "West Side"
      name: "PARTIAL"
    }
  }
  to {
    port {
      map: "the_partial"
      room: "Obverse Side"
      name: "GREAT"
    }
  }
}
connections {
  from {
    port {
      map: "the_between"
      room: "Plaza Entrance"
      name: "PLAZA"
    }
  }
  to {
    port {
      map: "the_plaza"
      room: "Main Area"
      name: "BETWEEN"
    }
  }
}
connections {
  from {
    port {
      map: "the_impressive"
      room: "Green Eye"
      name: "PLAZA"
    }
  }
  to {
    port {
      map: "the_plaza"
      room: "Main Area"
      name: "IMPRESSIVE"
    }
  }
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Repetitive Entrance"
      name: "REPETITIVE"
    }
  }
  to {
    port {
      map: "the_repetitive"
      room: "Plaza Connector"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Repetitive Entrance"
      name: "REPETITIVE"
    }
  }
  to {
    port {
      map: "the_repetitive"
      room: "Entry Connector"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Lime Room"
      name: "REVITALIZED"
    }
  }
  to {
    port {
      map: "the_revitalized"
      room: "Bye Room"
      name: "PARTHENON"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_parthenon"
      room: "Main Area"
      name: "REVITALIZED"
    }
  }
  to {
    port {
      map: "the_revitalized"
      room: "Bye Room"
      name: "PARTHENON"
    }
  }
}
connections {
  from {
    panel {
      map: "the_revitalized"
      room: "Return Room"
      name: "RETURN"
    }
  }
  to {
    room {
      map: "the_entry"
      name: "Starting Room"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_entry"
      room: "Shop Entrance"
      name: "SHOP"
    }
  }
  to {
    port {
      map: "the_shop"
      room: "Main Area"
      name: "ENTRY"
    }
  }
}
connections {
  from {
    port {
      map: "the_plaza"
      room: "Sirenic Entrance"
      name: "SIRENIC"
    }
  }
  to {
    port {
      map: "the_sirenic"
      room: "Start"
      name: "PLAZA"
    }
  }
}
connections {
  from {
    painting {
      map: "the_stormy"
      room: "X2 Room"
      name: "PARTHENON"
    }
  }
  to {
    room {
      map: "the_parthenon"
      name: "Main Area"
    }
  }
  oneway: true
}
connections {
  from {
    port {
      map: "the_colorful"
      room: "Cyan Hallway"
      name: "STURDY"
    }
  }
  to {
    port {
      map: "the_sturdy"
      room: "Main Area"
      name: "COLORFUL"
    }
  }
}
connections {
  from {
    port {
      map: "the_owl"
      room: "Magenta Hallway"
      name: "STURDY"
    }
  }
  to {
    port {
      map: "the_sturdy"
      room: "Main Area"
      name: "OWL"
    }
  }
}
connections {
  from {
    painting {
      map: "the_gallery"
      room: "Main Area"
      name: "SUNTEMPLE"
    }
  }
  to {
    room {
      map: "the_sun_temple"
      name: "Entrance"
    }
  }
  oneway: true
}