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* Changed how door location names are formattedStar Rauchenberger2025-08-3036-37/+1
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Fixed a couple of missing connectionsStar Rauchenberger2025-08-211-0/+5
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-2021-30/+30
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Converted to proto2Star Rauchenberger2025-08-121-1/+1
| | | | | | | | | | | | | | | | | This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
* Added the_butterflyStar Rauchenberger2025-08-091-1/+5
| | | | The proto representation of letters has changed, so the C++ tools need to be updated.
* Added the_bearerStar Rauchenberger2025-08-0838-0/+833
: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
# - Try to find Portaudio
# Once done this will define
#
#  PORTAUDIO_FOUND - system has Portaudio
#  PORTAUDIO_INCLUDE_DIRS - the Portaudio include directory
#  PORTAUDIO_LIBRARIES - Link these to use Portaudio
#  PORTAUDIO_DEFINITIONS - Compiler switches required for using Portaudio
#  PORTAUDIO_VERSION - Portaudio version
#
#  Copyright (c) 2006 Andreas Schneider <mail@cynapses.org>
#
# Redistribution and use is allowed according to the terms of the New BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#


if (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)
  # in cache already
  set(PORTAUDIO_FOUND TRUE)
else (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)
  if (NOT WIN32)
   include(FindPkgConfig)
   pkg_check_modules(PORTAUDIO2 portaudio-2.0)
  endif (NOT WIN32)

  if (PORTAUDIO2_FOUND)
    set(PORTAUDIO_INCLUDE_DIRS
      ${PORTAUDIO2_INCLUDE_DIRS}
    )
    if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
      set(PORTAUDIO_LIBRARIES "${PORTAUDIO2_LIBRARY_DIRS}/lib${PORTAUDIO2_LIBRARIES}.dylib")
    else (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
      set(PORTAUDIO_LIBRARIES
        ${PORTAUDIO2_LIBRARIES}
      )
    endif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
    set(PORTAUDIO_VERSION
      19
    )
    set(PORTAUDIO_FOUND TRUE)
  else (PORTAUDIO2_FOUND)
    find_path(PORTAUDIO_INCLUDE_DIR
      NAMES
        portaudio.h
      PATHS
        /usr/include
        /usr/local/include
        /opt/local/include
        /sw/include
    )

    find_library(PORTAUDIO_LIBRARY
      NAMES
        portaudio
      PATHS
        /usr/lib
        /usr/local/lib
        /opt/local/lib
        /sw/lib
    )

    find_path(PORTAUDIO_LIBRARY_DIR
      NAMES
        portaudio
      PATHS
        /usr/lib
        /usr/local/lib
        /opt/local/lib
        /sw/lib
    )

    set(PORTAUDIO_INCLUDE_DIRS
      ${PORTAUDIO_INCLUDE_DIR}
    )
    set(PORTAUDIO_LIBRARIES
      ${PORTAUDIO_LIBRARY}
    )

    set(PORTAUDIO_LIBRARY_DIRS
      ${PORTAUDIO_LIBRARY_DIR}
    )

    set(PORTAUDIO_VERSION
      18
    )

    if (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARIES)
       set(PORTAUDIO_FOUND TRUE)
    endif (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARIES)

    if (PORTAUDIO_FOUND)
      if (NOT Portaudio_FIND_QUIETLY)
        message(STATUS "Found Portaudio: ${PORTAUDIO_LIBRARIES}")
      endif (NOT Portaudio_FIND_QUIETLY)
    else (PORTAUDIO_FOUND)
      if (Portaudio_FIND_REQUIRED)
        message(FATAL_ERROR "Could not find Portaudio")
      endif (Portaudio_FIND_REQUIRED)
    endif (PORTAUDIO_FOUND)
  endif (PORTAUDIO2_FOUND)


  # show the PORTAUDIO_INCLUDE_DIRS and PORTAUDIO_LIBRARIES variables only in the advanced view
  mark_as_advanced(PORTAUDIO_INCLUDE_DIRS PORTAUDIO_LIBRARIES)

endif (PORTAUDIO_LIBRARIES AND PORTAUDIO_INCLUDE_DIRS)