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path: root/data/maps/the_bearer/rooms/Purple Town (View).txtpb
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* Changed how door location names are formattedStar Rauchenberger2025-08-301-1/+0
| | | | | | | | | | | | | | | | | | STANDARD type doors with at most four panels in the same map area and no other trigger objects will have their location names generated from the names of the panels used to open the door, similar to Lingo 1. Other door types will use the door's name. In either case, the name can be overridden using the new location_name field. Rooms can also set a panel_display_name field, which will be used in location names for doors, and is used to group panels into areas. Panels themselves can set display names, which differentiates their locations from other panels in the same area. Many maps were updated for this, but note that the_symbolic and the_unyielding have validator failures because of duplicate panel names. This won't matter until panelsanity is implemented.
* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Added the_bearerStar Rauchenberger2025-08-081-0/+9
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#include "area_popup.h"

#include <wx/dcbuffer.h>

#include <algorithm>

#include "ap_state.h"
#include "game_data.h"
#include "global.h"
#include "tracker_config.h"
#include "tracker_panel.h"
#include "tracker_state.h"

AreaPopup::AreaPopup(wxWindow* parent, int area_id)
    : wxScrolledCanvas(parent, wxID_ANY), area_id_(area_id) {
  SetBackgroundStyle(wxBG_STYLE_PAINT);

  unchecked_eye_ =
      wxBitmap(wxImage(GetAbsolutePath("assets/unchecked.png").c_str(),
                       wxBITMAP_TYPE_PNG)
                   .Scale(32, 32));
  checked_eye_ = wxBitmap(
      wxImage(GetAbsolutePath("assets/checked.png").c_str(), wxBITMAP_TYPE_PNG)
          .Scale(32, 32));

  SetScrollRate(5, 5);

  SetBackgroundColour(*wxBLACK);
  Hide();

  Bind(wxEVT_PAINT, &AreaPopup::OnPaint, this);

  UpdateIndicators();
}

void AreaPopup::UpdateIndicators() {
  const MapArea& map_area = GD_GetMapArea(area_id_);

  // Start calculating extents.
  wxMemoryDC mem_dc;
  mem_dc.SetFont(GetFont().Bold());
  wxSize header_extent = mem_dc.GetTextExtent(map_area.name);

  int acc_height = header_extent.GetHeight() + 20;
  int col_width = 0;

  mem_dc.SetFont(GetFont());

  TrackerPanel* tracker_panel = dynamic_cast<TrackerPanel*>(GetParent());

  std::vector<int> real_locations;

  for (int section_id = 0; section_id < map_area.locations.size();
       section_id++) {
    const Location& location = map_area.locations.at(section_id);

    if (tracker_panel->IsPanelsMode()) {
      if (!location.panel) {
        continue;
      }
    } else {
      if (!AP_IsLocationVisible(location.classification) &&
          !(location.hunt && GetTrackerConfig().show_hunt_panels)) {
        continue;
      }
    }

    real_locations.push_back(section_id);

    wxSize item_extent = mem_dc.GetTextExtent(location.name);
    int item_height = std::max(32, item_extent.GetHeight()) + 10;
    acc_height += item_height;

    if (item_extent.GetWidth() > col_width) {
      col_width = item_extent.GetWidth();
    }
  }

  if (AP_IsPaintingShuffle() && !tracker_panel->IsPanelsMode()) {
    for (int painting_id : map_area.paintings) {
      const PaintingExit& painting = GD_GetPaintingExit(painting_id);
      wxSize item_extent = mem_dc.GetTextExtent(painting.internal_id);  // TODO: Replace with a friendly name.
      int item_height = std::max(32, item_extent.GetHeight()) + 10;
      acc_height += item_height;

      if (item_extent.GetWidth() > col_width) {
        col_width = item_extent.GetWidth();
      }
    }
  }

  int item_width = col_width + 10 + 32;
  int full_width = std::max(header_extent.GetWidth(), item_width) + 20;

  Fit();
  SetVirtualSize(full_width, acc_height);

  rendered_ = wxBitmap(full_width, acc_height);
  mem_dc.SelectObject(rendered_);
  mem_dc.SetPen(*wxTRANSPARENT_PEN);
  mem_dc.SetBrush(*wxBLACK_BRUSH);
  mem_dc.DrawRectangle({0, 0}, {full_width, acc_height});

  mem_dc.SetFont(GetFont().Bold());
  mem_dc.SetTextForeground(*wxWHITE);
  mem_dc.DrawText(map_area.name,
                  {(full_width - header_extent.GetWidth()) / 2, 10});

  int cur_height = header_extent.GetHeight() + 20;

  mem_dc.SetFont(GetFont());

  for (int section_id : real_locations) {
    const Location& location = map_area.locations.at(section_id);

    bool checked = false;
    if (IsLocationWinCondition(location)) {
      checked = AP_HasReachedGoal();
    } else if (tracker_panel->IsPanelsMode()) {
      checked = location.panel && std::any_of(
          location.panels.begin(), location.panels.end(),
          [tracker_panel](int panel_id) {
            const Panel& panel = GD_GetPanel(panel_id);
            return tracker_panel->GetSolvedPanels().contains(panel.nodepath);
          });
    } else {
      checked =
          AP_HasCheckedGameLocation(location.ap_location_id) ||
          (location.hunt && AP_HasCheckedHuntPanel(location.ap_location_id));
    }

    wxBitmap* eye_ptr = checked ? &checked_eye_ : &unchecked_eye_;

    mem_dc.DrawBitmap(*eye_ptr, {10, cur_height});

    bool reachable = IsLocationReachable(location.ap_location_id);
    const wxColour* text_color = reachable ? wxWHITE : wxRED;
    mem_dc.SetTextForeground(*text_color);

    wxSize item_extent = mem_dc.GetTextExtent(location.name);
    mem_dc.DrawText(
        location.name,
        {10 + 32 + 10, cur_height + (32 - mem_dc.GetFontMetrics().height) / 2});

    cur_height += 10 + 32;
  }

  if (AP_IsPaintingShuffle() && !tracker_panel->IsPanelsMode()) {
    for (int painting_id : map_area.paintings) {
      const PaintingExit& painting = GD_GetPaintingExit(painting_id);

      bool reachable = IsPaintingReachable(painting_id);
      const wxColour* text_color = reachable ? wxWHITE : wxRED;
      mem_dc.SetTextForeground(*text_color);

      bool checked = reachable && AP_IsPaintingChecked(painting.internal_id);
      wxBitmap* eye_ptr = checked ? &checked_eye_ : &unchecked_eye_;
      mem_dc.DrawBitmap(*eye_ptr, {10, cur_height});

      wxSize item_extent = mem_dc.GetTextExtent(painting.internal_id);  // TODO: Replace with friendly name.
      mem_dc.DrawText(painting.internal_id,
                      {10 + 32 + 10,
                       cur_height + (32 - mem_dc.GetFontMetrics().height) / 2});

      cur_height += 10 + 32;
    }
  }
}

void AreaPopup::OnPaint(wxPaintEvent& event) {
  wxBufferedPaintDC dc(this);
  PrepareDC(dc);
  dc.DrawBitmap(rendered_, 0, 0);

  event.Skip();
}