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* Added requirements to Green Ending doorStar Rauchenberger2025-08-271-2/+27
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* Converted puzzle symbols to an enumStar Rauchenberger2025-08-201-1/+1
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* Maps have display names nowStar Rauchenberger2025-08-201-0/+1
| | | | Also added endings to the apworld.
* Added "endings" object typeStar Rauchenberger2025-08-201-1/+4
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* Added the_ancientStar Rauchenberger2025-08-075-0/+49
s { font-weight: bold } /* Generic.Strong */ .highlight .gu { color: #666666 } /* Generic.Subheading */ .highlight .gt { color: #aa0000 } /* Generic.Traceback */ .highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */ .highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */ .highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
%p.summary <strong>Wittle</strong> gives you daily randomly-generated puzzles in the style of those from the 2016 indie game, <a href="http://the-witness.net">The Witness</a>. There are three difficulties of puzzles to choose from:
%h2#current-date= @normal_puzzle.created_at.localtime.strftime("%B %-d, %Y")
%nav#choose-difficulty
  #normal-link
    = link_to "Normal", @normal_puzzle
    - if @normal_solved
      %p.puzzle-status Solved!
    - elsif @normal_started
      %p.puzzle-status Started
  #hard-link
    = link_to "Hard", @hard_puzzle
    - if @hard_solved
      %p.puzzle-status Solved!
    - elsif @hard_started
      %p.puzzle-status Started
  #expert-link
    = link_to "Expert", @expert_puzzle
    - if @expert_solved
      %p.puzzle-status Solved!
    - elsif @expert_started
      %p.puzzle-status Started
#new-puzzles
  - if @normal_puzzle.created_at.localtime.to_date != DateTime.now.localtime.to_date
    New puzzles are being generated...
  - else
    Time until new puzzles: <span id="hours">00</span>:<span id="minutes">00</span>:<span id="seconds">00</span>
    :javascript
      function pad(val) {
        var valString = val + ""
        if (valString.length < 2)
        {
          return "0" + valString
        } else {
          return valString
        }
      }
      function setTime() {
        --totalSeconds
        if (totalSeconds == 0)
        {
          $("#new-puzzles").text("Refresh the page for today's puzzles!")
          clearInterval(timerInterval)
        } else {
          $("#seconds").text(pad(totalSeconds%60))
          $("#minutes").text(pad(parseInt(totalSeconds/60)%60))
          $("#hours").text(pad(parseInt(parseInt(totalSeconds/60)/60)))
        }
      }
      var totalSeconds = #{(Time.now.tomorrow.beginning_of_day - Time.now).to_i + 1}
      setTime()
      var timerInterval = setInterval(setTime, 1000);
%p.summary Wittle was created by <a href="https://www.fourisland.com/">Hatkirby</a>, with major help from <a href="https://github.com/sigma144/witness-randomizer">Sigma144</a> (who wrote the puzzle generation code) and <a href="https://github.com/jbzdarkid/jbzdarkid.github.io">jbzdarkid</a> (who wrote the puzzle solving web interface). The source code is available <a href="https://code.fourisland.com/wittle">here</a>. If you encounter any bugs, or have feedback regarding puzzle difficulty level, feel free to contact me! I am <code>hatkirby</code> on Discord, and you can also find me in the <a href="https://discord.gg/0nJwyUyYIfTEgSz0">Witness Speedrunning server</a>.
%p.summary There is an <a href="#{ archive_path }">archive of past puzzles</a> for those interested.